1#pragma once
2
3#include <basis/seadTypes.h>
4
5namespace al {
6struct ActionAnimDataInfo {
7 const char* actionName = nullptr;
8 f32 _8 = -1.0;
9 bool isKeepAnim = false;
10 bool isActionAnim = false;
11};
12
13struct ActionAnimCtrlInfo {
14 ActionAnimCtrlInfo(s32 sklSize);
15
16 const char* actionName;
17 u32 sklDataCount;
18 ActionAnimDataInfo** sklDatas;
19 ActionAnimDataInfo mclData;
20 ActionAnimDataInfo mtpData;
21 ActionAnimDataInfo mtsData;
22 ActionAnimDataInfo visData;
23 s32 partNum;
24};
25} // namespace al
26