| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Placement/PlacementId.h" |
| 4 | |
| 5 | namespace al { |
| 6 | struct ActorInitInfo; |
| 7 | class LiveActor; |
| 8 | class HitSensor; |
| 9 | |
| 10 | class SupportFreezeSyncGroup { |
| 11 | public: |
| 12 | SupportFreezeSyncGroup(); |
| 13 | |
| 14 | void init(const ActorInitInfo& info); |
| 15 | void regist(LiveActor* actor); |
| 16 | void setHostSensor(HitSensor* hostSensor); |
| 17 | bool isEqualGroupId(const ActorInitInfo& info) const; |
| 18 | void movement(); |
| 19 | |
| 20 | private: |
| 21 | PlacementId* mSupportFreezeSyncGroupId = new PlacementId{}; |
| 22 | HitSensor* mHostSensor = nullptr; |
| 23 | LiveActor** mActors = nullptr; |
| 24 | s32 mActorCount = 0; |
| 25 | s32 mMaxActorCount = 64; |
| 26 | }; |
| 27 | } // namespace al |
| 28 |