| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "heap/seadDisposer.h" |
| 4 | #include "hostio/seadHostIONode.h" |
| 5 | #include "prim/seadSafeString.h" |
| 6 | |
| 7 | namespace sead |
| 8 | { |
| 9 | class GameConfig : public hostio::Node |
| 10 | { |
| 11 | SEAD_SINGLETON_DISPOSER(GameConfig) |
| 12 | GameConfig(); |
| 13 | virtual ~GameConfig(); |
| 14 | |
| 15 | static const SafeString cNodeName; |
| 16 | |
| 17 | protected: |
| 18 | struct FileWriteCallback |
| 19 | { |
| 20 | virtual ~FileWriteCallback(); |
| 21 | virtual void save(); |
| 22 | }; |
| 23 | }; |
| 24 | } // namespace sead |
| 25 |