| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <framework/seadFramework.h> |
| 4 | #include <heap/seadHeap.h> |
| 5 | #include <prim/seadRuntimeTypeInfo.h> |
| 6 | #include <prim/seadSafeString.h> |
| 7 | |
| 8 | namespace sead |
| 9 | { |
| 10 | class GameFramework : public Framework |
| 11 | { |
| 12 | SEAD_RTTI_OVERRIDE(GameFramework, Framework); |
| 13 | |
| 14 | public: |
| 15 | GameFramework(); |
| 16 | // TODO: implement (missing unk1) |
| 17 | ~GameFramework() override; |
| 18 | |
| 19 | void createSystemTasks(TaskBase* base, |
| 20 | const Framework::CreateSystemTaskArg& createSystemTaskArg) override; |
| 21 | void quitRun_(Heap* heap) override; |
| 22 | // TODO: implement (missing TaskBase::SystemMgrTaskArg, sead::TTaskFactory) |
| 23 | virtual void createControllerMgr(TaskBase* base); |
| 24 | virtual void createHostIOMgr(TaskBase* base, HostIOMgr::Parameter* hostioParam, Heap* heap); |
| 25 | virtual void createProcessMeter(TaskBase* base); |
| 26 | virtual void createSeadMenuMgr(TaskBase* base); |
| 27 | virtual void createInfLoopChecker(TaskBase* base, const TickSpan&, int); |
| 28 | virtual void createCuckooClock(TaskBase* base); |
| 29 | virtual float calcFps() = 0; |
| 30 | virtual void saveScreenShot(const SafeString&); |
| 31 | virtual bool isScreenShotBusy() const; |
| 32 | virtual void waitStartDisplayLoop_(); |
| 33 | virtual void initHostIO_(); |
| 34 | |
| 35 | void startDisplay(); |
| 36 | void initialize(const Framework::InitializeArg&); |
| 37 | void lockFrameDrawContext(); |
| 38 | void unlockFrameDrawContext(); |
| 39 | |
| 40 | private: |
| 41 | int mDisplayStarted = 0; |
| 42 | sead::SafeString mUnk1 = ""; |
| 43 | sead::SafeString mUnk2 = ""; |
| 44 | sead::SafeString mUnk3 = ""; |
| 45 | void* mUnk4 = nullptr; |
| 46 | void (*mUnk5)(bool) = nullptr; |
| 47 | void (*mUnk6)(bool); |
| 48 | }; |
| 49 | } // namespace sead |
| 50 |