| 1 | /* |
| 2 | * Copyright (c) 2020 The Starlight Project |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
| 5 | * of this software and associated documentation files (the "Software"), to deal |
| 6 | * in the Software without restriction, including without limitation the rights |
| 7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 8 | * copies of the Software, and to permit persons to whom the Software is |
| 9 | * furnished to do so, subject to the following conditions: |
| 10 | * |
| 11 | * The above copyright notice and this permission notice shall be included in all |
| 12 | * copies or substantial portions of the Software. |
| 13 | * |
| 14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 20 | * SOFTWARE. |
| 21 | */ |
| 22 | |
| 23 | #pragma once |
| 24 | |
| 25 | #include <basis/seadTypes.h> |
| 26 | |
| 27 | namespace sead |
| 28 | { |
| 29 | class Color4f |
| 30 | { |
| 31 | public: |
| 32 | Color4f() = default; |
| 33 | Color4f(f32 r, f32 g, f32 b, f32 a) : r(r), g(g), b(b), a(a) {} |
| 34 | |
| 35 | static Color4f lerp(const Color4f& color1, const Color4f& color2, f32 t); |
| 36 | |
| 37 | void setLerp(const Color4f& color1, const Color4f& color2, f32 t); |
| 38 | // This should actually be called setGammaCorrection... |
| 39 | void setGammaCollection(const Color4f& value, f32 gamma); |
| 40 | void adjustOverflow(); |
| 41 | |
| 42 | Color4f& operator+=(const Color4f& rhs); |
| 43 | Color4f& operator-=(const Color4f& rhs); |
| 44 | Color4f& operator*=(const Color4f& rhs); |
| 45 | Color4f& operator/=(const Color4f& rhs); |
| 46 | Color4f& operator+=(f32 x); |
| 47 | Color4f& operator-=(f32 x); |
| 48 | Color4f& operator*=(f32 x); |
| 49 | Color4f& operator/=(f32 x); |
| 50 | |
| 51 | friend Color4f operator+(const Color4f& lhs, const Color4f& rhs); |
| 52 | friend Color4f operator-(const Color4f& lhs, const Color4f& rhs); |
| 53 | friend Color4f operator*(const Color4f& lhs, const Color4f& rhs); |
| 54 | friend Color4f operator/(const Color4f& lhs, const Color4f& rhs); |
| 55 | friend Color4f operator+(const Color4f& lhs, f32 x); |
| 56 | friend Color4f operator-(const Color4f& lhs, f32 x); |
| 57 | friend Color4f operator*(const Color4f& lhs, f32 x); |
| 58 | friend Color4f operator/(const Color4f& lhs, f32 x); |
| 59 | friend bool operator==(const Color4f& lhs, const Color4f& rhs); |
| 60 | |
| 61 | f32 r = cElementMin; |
| 62 | f32 g = cElementMin; |
| 63 | f32 b = cElementMin; |
| 64 | f32 a = cElementMax; |
| 65 | |
| 66 | static const f32 cElementMax; |
| 67 | static const f32 cElementMin; |
| 68 | |
| 69 | static const Color4f cBlack; |
| 70 | static const Color4f cGray; |
| 71 | static const Color4f cWhite; |
| 72 | static const Color4f cRed; |
| 73 | static const Color4f cGreen; |
| 74 | static const Color4f cBlue; |
| 75 | static const Color4f cYellow; |
| 76 | static const Color4f cMagenta; |
| 77 | static const Color4f cCyan; |
| 78 | }; |
| 79 | |
| 80 | class Color4u8 |
| 81 | { |
| 82 | public: |
| 83 | Color4u8() = default; |
| 84 | Color4u8(u8 r, u8 g, u8 b, u8 a) : a(a), b(b), g(g), r(r) {} |
| 85 | |
| 86 | static Color4u8 lerp(const Color4u8& color1, const Color4u8& color2, f32 t); |
| 87 | |
| 88 | void setf(f32 r, f32 g, f32 b, f32 a); |
| 89 | void setLerp(const Color4u8& color1, const Color4u8& color2, f32 t); |
| 90 | // This should actually be called setGammaCorrection... |
| 91 | void setGammaCollection(const Color4u8& value, f32 gamma); |
| 92 | |
| 93 | Color4u8& operator+=(const Color4u8& rhs); |
| 94 | Color4u8& operator-=(const Color4u8& rhs); |
| 95 | Color4u8& operator*=(const Color4u8& rhs); |
| 96 | Color4u8& operator/=(const Color4u8& rhs); |
| 97 | Color4u8& operator|=(const Color4u8& rhs); |
| 98 | Color4u8& operator&=(const Color4u8& rhs); |
| 99 | Color4u8& operator+=(u8 x); |
| 100 | Color4u8& operator-=(u8 x); |
| 101 | Color4u8& operator*=(f32 x); |
| 102 | Color4u8& operator/=(f32 x); |
| 103 | Color4u8& operator|=(u8 x); |
| 104 | Color4u8& operator&=(u8 x); |
| 105 | |
| 106 | friend Color4u8 operator+(const Color4u8& lhs, const Color4u8& rhs); |
| 107 | friend Color4u8 operator-(const Color4u8& lhs, const Color4u8& rhs); |
| 108 | friend Color4u8 operator*(const Color4u8& lhs, const Color4u8& rhs); |
| 109 | friend Color4u8 operator/(const Color4u8& lhs, const Color4u8& rhs); |
| 110 | friend Color4u8 operator+(const Color4u8& lhs, u8 x); |
| 111 | friend Color4u8 operator-(const Color4u8& lhs, u8 x); |
| 112 | friend Color4u8 operator*(const Color4u8& lhs, f32 x); |
| 113 | friend Color4u8 operator/(const Color4u8& lhs, f32 x); |
| 114 | friend Color4u8 operator&(const Color4u8& lhs, u8 x); |
| 115 | friend Color4u8 operator|(const Color4u8& lhs, u8 x); |
| 116 | friend bool operator==(const Color4u8& lhs, const Color4u8& rhs); |
| 117 | |
| 118 | u8 a; |
| 119 | u8 b; |
| 120 | u8 g; |
| 121 | u8 r; |
| 122 | |
| 123 | static const u8 cElementMax; |
| 124 | static const u8 cElementMin; |
| 125 | |
| 126 | static const Color4u8 cBlack; |
| 127 | static const Color4u8 cGray; |
| 128 | static const Color4u8 cWhite; |
| 129 | static const Color4u8 cRed; |
| 130 | static const Color4u8 cGreen; |
| 131 | static const Color4u8 cBlue; |
| 132 | static const Color4u8 cYellow; |
| 133 | static const Color4u8 cMagenta; |
| 134 | static const Color4u8 cCyan; |
| 135 | |
| 136 | private: |
| 137 | template <typename Callable> |
| 138 | Color4u8& apply_(Callable fn) |
| 139 | { |
| 140 | fn(&Color4u8::r); |
| 141 | fn(&Color4u8::g); |
| 142 | fn(&Color4u8::b); |
| 143 | fn(&Color4u8::a); |
| 144 | return *this; |
| 145 | } |
| 146 | }; |
| 147 | } // namespace sead |
| 148 | |