1#include "gfx/seadCamera.h"
2#include "basis/seadRawPrint.h"
3
4namespace sead
5{
6Camera::~Camera() = default;
7
8LookAtCamera::LookAtCamera(const Vector3f& pos, const Vector3f& at, const Vector3f& up)
9 : mPos(pos), mAt(at), mUp(up)
10{
11 SEAD_ASSERT(mPos != mAt);
12 mUp.normalize();
13}
14} // namespace sead
15