| 1 | #include <math/seadVector.h> |
| 2 | |
| 3 | namespace sead |
| 4 | { |
| 5 | template <> |
| 6 | const Vector2<f32> Vector2<f32>::zero(0.0f, 0.0f); |
| 7 | |
| 8 | template <> |
| 9 | const Vector2<f32> Vector2<f32>::ex(1.0f, 0.0f); |
| 10 | |
| 11 | template <> |
| 12 | const Vector2<f32> Vector2<f32>::ey(0.0f, 1.0f); |
| 13 | |
| 14 | template <> |
| 15 | const Vector2<f32> Vector2<f32>::ones(1.0f, 1.0f); |
| 16 | |
| 17 | template <> |
| 18 | const Vector3<f32> Vector3<f32>::zero(0.0f, 0.0f, 0.0f); |
| 19 | |
| 20 | template <> |
| 21 | const Vector3<f32> Vector3<f32>::ex(1.0f, 0.0f, 0.0f); |
| 22 | |
| 23 | template <> |
| 24 | const Vector3<f32> Vector3<f32>::ey(0.0f, 1.0f, 0.0f); |
| 25 | |
| 26 | template <> |
| 27 | const Vector3<f32> Vector3<f32>::ez(0.0f, 0.0f, 1.0f); |
| 28 | |
| 29 | template <> |
| 30 | const Vector3<f32> Vector3<f32>::ones(1.0f, 1.0f, 1.0f); |
| 31 | |
| 32 | template <> |
| 33 | const Vector4<f32> Vector4<f32>::zero(0.0f, 0.0f, 0.0f, 0.0f); |
| 34 | |
| 35 | template <> |
| 36 | const Vector4<f32> Vector4<f32>::ex(1.0f, 0.0f, 0.0f, 0.0f); |
| 37 | |
| 38 | template <> |
| 39 | const Vector4<f32> Vector4<f32>::ey(0.0f, 1.0f, 0.0f, 0.0f); |
| 40 | |
| 41 | template <> |
| 42 | const Vector4<f32> Vector4<f32>::ez(0.0f, 0.0f, 1.0f, 0.0f); |
| 43 | |
| 44 | template <> |
| 45 | const Vector4<f32> Vector4<f32>::ew(0.0f, 0.0f, 0.0f, 1.0f); |
| 46 | |
| 47 | template <> |
| 48 | const Vector4<f32> Vector4<f32>::ones(1.0f, 1.0f, 1.0f, 1.0f); |
| 49 | |
| 50 | } // namespace sead |
| 51 | |