1#pragma once
2
3#include <math/seadQuat.h>
4#include <math/seadVector.h>
5
6namespace al {
7class LiveActor;
8} // namespace al
9
10namespace HelpAmiiboFunction {
11void calcLifeUpItemAppearOffset(sead::Vector3f*, const al::LiveActor*);
12void calcCoinAppearQT(sead::Quatf*, sead::Vector3f*, const al::LiveActor*);
13bool calcIsHitArrowItemAppearPos(const al::LiveActor*);
14} // namespace HelpAmiiboFunction
15