1#pragma once
2
3#include "Library/LiveActor/LiveActor.h"
4
5class ItemAmiiboKoopa : public al::LiveActor {
6public:
7 ItemAmiiboKoopa(const char* actorName);
8 void init(const al::ActorInitInfo& info);
9 void appear();
10
11 void exeExpand();
12 void exeWait();
13
14 void attackSensor(al::HitSensor* self, al::HitSensor* other);
15};
16