| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class KeyPoseKeeper; |
| 7 | } |
| 8 | |
| 9 | class BossForestWander : public al::LiveActor { |
| 10 | public: |
| 11 | BossForestWander(const char* name); |
| 12 | void init(const al::ActorInitInfo& info) override; |
| 13 | |
| 14 | void exeWaitSwitchStart(); |
| 15 | void exeWait(); |
| 16 | void exeMove(); |
| 17 | void exeEnd(); |
| 18 | |
| 19 | private: |
| 20 | al::KeyPoseKeeper* mKeyPoseKeeper = nullptr; |
| 21 | s32 mMoveTime = -1; |
| 22 | s32 mWaitTime = -1; |
| 23 | sead::Vector3f mClippingRadius = sead::Vector3f::zero; |
| 24 | }; |
| 25 |