| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/LiveActor/LiveActor.h" |
| 7 | |
| 8 | namespace al { |
| 9 | struct ActorInitInfo; |
| 10 | class HitSensor; |
| 11 | class SensorMsg; |
| 12 | } // namespace al |
| 13 | |
| 14 | class GamaneBullet : public al::LiveActor { |
| 15 | public: |
| 16 | GamaneBullet(const char* name, const al::LiveActor* parent); |
| 17 | void init(const al::ActorInitInfo& info) override; |
| 18 | void attackSensor(al::HitSensor* self, al::HitSensor* other) override; |
| 19 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 20 | al::HitSensor* self) override; |
| 21 | void appear() override; |
| 22 | void control() override; |
| 23 | |
| 24 | void shoot(f32, const sead::Vector3f&); |
| 25 | void rotate(f32); |
| 26 | |
| 27 | void exeStraight(); |
| 28 | void exeBrake(); |
| 29 | void exeFall(); |
| 30 | void exeHit(); |
| 31 | |
| 32 | al::LiveActor* getParent() { return mParentActor; } |
| 33 | |
| 34 | private: |
| 35 | f32 _108; |
| 36 | al::LiveActor* mParentActor; |
| 37 | }; |
| 38 |