| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | } |
| 8 | |
| 9 | class PlayerCollider; |
| 10 | |
| 11 | class HackerDepthShadowMapCtrl { |
| 12 | public: |
| 13 | HackerDepthShadowMapCtrl(al::LiveActor* actor, const char* shadowMapName, |
| 14 | f32 shadowLengthOffset, f32 lerpLength, f32 lerpGradationLength); |
| 15 | void resetAndUpdate(); |
| 16 | void update(PlayerCollider* playerCollider); |
| 17 | |
| 18 | private: |
| 19 | al::LiveActor* mActor = nullptr; |
| 20 | const char* mShadowMapName = nullptr; |
| 21 | f32 mGradationLength = 0.0f; |
| 22 | bool mIsActive = true; |
| 23 | f32 mShadowLengthOffset = 0.0f; |
| 24 | s32 mOnGroundTimer = 0; |
| 25 | f32 mLerpLength = 0.0f; |
| 26 | f32 mLerpGradationLength = 0.0f; |
| 27 | }; |
| 28 | |