| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class EnemyStateBlowDown; |
| 7 | } |
| 8 | |
| 9 | class Popn : public al::LiveActor { |
| 10 | public: |
| 11 | Popn(const char* actorName); |
| 12 | void init(const al::ActorInitInfo& info) override; |
| 13 | void attackSensor(al::HitSensor* self, al::HitSensor* other) override; |
| 14 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 15 | al::HitSensor* self) override; |
| 16 | void control() override; |
| 17 | |
| 18 | void appearByGenerater(const sead::Vector3f& pos, s32 color, bool isAppear, |
| 19 | bool isGenerateItem); |
| 20 | void exeAppear(); |
| 21 | void exeWait(); |
| 22 | void exeWaitRove(); |
| 23 | void exeTurn(); |
| 24 | void exeMoveStart(); |
| 25 | void exeMove(); |
| 26 | void exeMoveEnd(); |
| 27 | void exeBlowDown(); |
| 28 | |
| 29 | private: |
| 30 | al::EnemyStateBlowDown* mStateBlowDown = nullptr; |
| 31 | f32 mAwakeDistance = 1500.0f; |
| 32 | bool mIsGenerateItem = false; |
| 33 | sead::Quatf mQuat = sead::Quatf::unit; |
| 34 | const char* mArchiveName = "Popn"; |
| 35 | bool mIsAngry = false; |
| 36 | bool mIsFollowGroundNormal = true; |
| 37 | }; |
| 38 |