| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <container/seadPtrArray.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/LiveActor/LiveActor.h" |
| 7 | |
| 8 | namespace al { |
| 9 | struct ActorInitInfo; |
| 10 | class BgmBeatCounter; |
| 11 | class HitSensor; |
| 12 | class SensorMsg; |
| 13 | } // namespace al |
| 14 | |
| 15 | class Coin2DCity; |
| 16 | |
| 17 | class Coin2DCityDirector : public al::LiveActor { |
| 18 | public: |
| 19 | Coin2DCityDirector(const char* name); |
| 20 | |
| 21 | void init(const al::ActorInitInfo& initInfo) override; |
| 22 | void initAfterPlacement() override; |
| 23 | void control() override; |
| 24 | |
| 25 | void registerCoin(Coin2DCity* coin); |
| 26 | void getCoin(); |
| 27 | bool isTriggerBeat() const; |
| 28 | |
| 29 | void exeWait(); |
| 30 | |
| 31 | s32 getLightTime() const { return mLightTime; } |
| 32 | |
| 33 | private: |
| 34 | sead::PtrArray<Coin2DCity> mCoinHolder; |
| 35 | sead::Vector3f mClippingPos = sead::Vector3f::zero; |
| 36 | s32 mNextCoinLightTime = 0; |
| 37 | s32 mLightTime = 0; |
| 38 | s32 mLightInterval = 0; |
| 39 | s32 mCoinsCollected = 0; |
| 40 | s32 mDelayTime = 0; |
| 41 | al::BgmBeatCounter* mBgmBeatCounter = nullptr; |
| 42 | }; |
| 43 |