1#pragma once
2
3#include "Library/LiveActor/LiveActor.h"
4
5namespace al {
6struct ActorInitInfo;
7} // namespace al
8
9class CoinBlow : public al::LiveActor {
10public:
11 CoinBlow(const char* name);
12
13 void init(const al::ActorInitInfo& initInfo) override;
14
15 void listenStart();
16
17private:
18 const char* mBlowSize = nullptr;
19};
20