| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/LiveActor/LiveActor.h" |
| 7 | |
| 8 | namespace al { |
| 9 | struct ActorInitInfo; |
| 10 | } // namespace al |
| 11 | |
| 12 | class Coin; |
| 13 | |
| 14 | class CoinCirclePlacement : public al::LiveActor { |
| 15 | public: |
| 16 | CoinCirclePlacement(const char* name); |
| 17 | |
| 18 | void init(const al::ActorInitInfo& initInfo) override; |
| 19 | |
| 20 | void listenAppear(); |
| 21 | void exeMove(); |
| 22 | |
| 23 | private: |
| 24 | Coin** mCoinArray = nullptr; |
| 25 | s32 mCoinNum = 0; |
| 26 | f32 mRotateVelocity = 0.0f; |
| 27 | sead::Vector3f mSide = sead::Vector3f::zero; |
| 28 | sead::Vector3f mUp = sead::Vector3f::zero; |
| 29 | sead::Vector3f mFront = sead::Vector3f::zero; |
| 30 | f32 mCurrentAngle = 0.0f; |
| 31 | char pad[12]; |
| 32 | f32 mCircleXWidth = 0.0f; |
| 33 | f32 mCircleZWidth = 0.0f; |
| 34 | sead::Vector3f _154 = sead::Vector3f::zero; |
| 35 | }; |
| 36 |