| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | namespace al { |
| 7 | class LiveActor; |
| 8 | } // namespace al |
| 9 | |
| 10 | class CoinRotateCalculator { |
| 11 | public: |
| 12 | CoinRotateCalculator(al::LiveActor* actor); |
| 13 | void reset(); |
| 14 | void update(const sead::Vector3f& force, bool checkWater); |
| 15 | void addFishingLineTouch(); |
| 16 | f32 getRotate() const; |
| 17 | f32 getRotateSpeed() const; |
| 18 | |
| 19 | void increaseObjCountOffset() { mObjCountOffset++; } |
| 20 | |
| 21 | void setRotateOffset(f32 offset) { mRotateOffset = offset; } |
| 22 | |
| 23 | private: |
| 24 | al::LiveActor* mActor = nullptr; |
| 25 | f32 mRotate = 0.0f; |
| 26 | f32 mLastObjAngle = 0.0f; |
| 27 | s32 mForceFrames = 0; |
| 28 | f32 mForceOffset = 0.0f; |
| 29 | f32 mFishingLineOffset = 0.0f; |
| 30 | s32 mObjCountOffset = 0; |
| 31 | f32 mRotateOffset = 0.0f; |
| 32 | bool mIsInWater = false; |
| 33 | }; |
| 34 | |