| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | #include "Library/LiveActor/LiveActor.h" |
| 6 | |
| 7 | namespace al { |
| 8 | struct ActorInitInfo; |
| 9 | class HitSensor; |
| 10 | class MtxConnector; |
| 11 | class NerveStateBase; |
| 12 | class SensorMsg; |
| 13 | } // namespace al |
| 14 | |
| 15 | class WaterSurfaceFinder; |
| 16 | class FireSurfaceFinder; |
| 17 | |
| 18 | class LifeUpItem : public al::LiveActor { |
| 19 | public: |
| 20 | LifeUpItem(const char* name); |
| 21 | |
| 22 | void init(const al::ActorInitInfo& initInfo) override; |
| 23 | void initAfterPlacement() override; |
| 24 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 25 | al::HitSensor* self) override; |
| 26 | void control() override; |
| 27 | |
| 28 | void (); |
| 29 | void (); |
| 30 | void (); |
| 31 | void appearSlot(); |
| 32 | void appearInvalidClipping(); |
| 33 | void appearAmiiboTouch(); |
| 34 | void get(); |
| 35 | |
| 36 | void (); |
| 37 | void exeLand(); |
| 38 | void exeWait(); |
| 39 | void exeTakeWater(); |
| 40 | void exeLandWater(); |
| 41 | void exeFloatWater(); |
| 42 | void exeGet(); |
| 43 | void exeAutoGetDemo(); |
| 44 | |
| 45 | void setBool145(bool value) { _145 = value; } |
| 46 | |
| 47 | private: |
| 48 | al::NerveStateBase* mNerveStateBase = nullptr; |
| 49 | al::HitSensor* mHitSensor = nullptr; |
| 50 | al::MtxConnector* mMtxConnector = nullptr; |
| 51 | al::LiveActor* _120 = nullptr; |
| 52 | s32 _12c = 0; |
| 53 | WaterSurfaceFinder* mWaterSurfaceFinder = nullptr; |
| 54 | FireSurfaceFinder* mFireSurfaceFinder = nullptr; |
| 55 | s32 mShadowMaskDropLength = 0; |
| 56 | bool mIsValidateClipping = true; |
| 57 | bool _145 = false; |
| 58 | }; |
| 59 | |