| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Nerve/NerveExecutor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class LayoutInitInfo; |
| 7 | class SimpleLayoutAppearWaitEnd; |
| 8 | } // namespace al |
| 9 | |
| 10 | class PlayGuideMap : public al::NerveExecutor { |
| 11 | public: |
| 12 | PlayGuideMap(const char* name, const al::LayoutInitInfo& info); |
| 13 | |
| 14 | void start(); |
| 15 | void end(); |
| 16 | void endImmediate(); |
| 17 | |
| 18 | void exeHide(); |
| 19 | void exeShow(); |
| 20 | void exeEnd(); |
| 21 | |
| 22 | private: |
| 23 | al::SimpleLayoutAppearWaitEnd* mLayout = nullptr; |
| 24 | }; |
| 25 |