| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class IUseMessageSystem; |
| 7 | class LiveActor; |
| 8 | class SimpleLayoutAppearWaitEnd; |
| 9 | class TalkMessageVoicePlayer; |
| 10 | |
| 11 | template <s32> |
| 12 | class StringTmp; |
| 13 | } // namespace al |
| 14 | |
| 15 | namespace ShopUtil { |
| 16 | void makeExplainLabel(al::StringTmp<256>* result, const char* message, const char* storeName, |
| 17 | bool isWomanExplain); |
| 18 | void startNpcMessage(al::SimpleLayoutAppearWaitEnd* layout, const char16* msgString, |
| 19 | al::LiveActor* actor, const char* actorName, bool* isSkipTextAnim, |
| 20 | al::TalkMessageVoicePlayer* voicePlayer); |
| 21 | void startNpcMessage(al::SimpleLayoutAppearWaitEnd* layout, const char* messageName, |
| 22 | al::LiveActor* actor, const char* actorName, bool* isSkipTextAnim, |
| 23 | al::TalkMessageVoicePlayer* voicePlayer); |
| 24 | const char16* getSystemMessageStringForShop(const al::IUseMessageSystem* messageSystem, |
| 25 | const char* messageName); |
| 26 | const char* getShopNameCityMan(); |
| 27 | const char* getShopNameCityWoman(); |
| 28 | const char* getShopNameSeaWoman(); |
| 29 | const char* getShopNameCapWoman(); |
| 30 | const char* getShopNameCapMan(); |
| 31 | bool isShopWoman(const char* name); |
| 32 | bool isShopCap(const char* name); |
| 33 | const char* getWaitShopInActionName(const al::LiveActor* actor); |
| 34 | const char* getWaitShopOutActionName(const al::LiveActor* actor); |
| 35 | const char* getTalkShopInActionName(const al::LiveActor* actor); |
| 36 | const char* getTalkShopOutActionName(const al::LiveActor* actor); |
| 37 | const char* getWelcomeShopInActionName(const al::LiveActor* actor); |
| 38 | const char* getWelcomeShopOutActionName(const al::LiveActor* actor); |
| 39 | } // namespace ShopUtil |
| 40 | |