| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class MtxConnector; |
| 7 | } |
| 8 | class CapTargetInfo; |
| 9 | class AppearSwitchSave; |
| 10 | |
| 11 | class CapSwitch : public al::LiveActor { |
| 12 | public: |
| 13 | CapSwitch(const char* name); |
| 14 | |
| 15 | void init(const al::ActorInitInfo& info) override; |
| 16 | bool receiveMsg(const al::SensorMsg* msg, al::HitSensor* other, al::HitSensor* self) override; |
| 17 | void initAfterPlacement() override; |
| 18 | void control() override; |
| 19 | |
| 20 | void listenStart(); |
| 21 | void listenReset(); |
| 22 | |
| 23 | void exeOffWait(); |
| 24 | void exeOffWaitCapHold(); |
| 25 | void exeHitReaction(); |
| 26 | void exeOnWait(); |
| 27 | void exeReturnOff(); |
| 28 | void exeOffWaitInvalid(); |
| 29 | |
| 30 | bool isOn() const; |
| 31 | |
| 32 | private: |
| 33 | al::MtxConnector* mMtxConnector = nullptr; |
| 34 | CapTargetInfo* mCapTargetInfo = nullptr; |
| 35 | AppearSwitchSave* mAppearSwitchSave = nullptr; |
| 36 | bool mIsFacingFront = true; |
| 37 | sead::Vector3f mFlyingCapPos = sead::Vector3f::zero; |
| 38 | sead::Vector3f mPlayerPos = sead::Vector3f::zero; |
| 39 | }; |
| 40 |