1#pragma once
2
3#include <math/seadVector.h>
4
5#include "Library/LiveActor/LiveActor.h"
6
7namespace al {
8struct ActorInitInfo;
9} // namespace al
10
11class CoinCollectHintObj : public al::LiveActor {
12public:
13 CoinCollectHintObj(const char* name);
14
15 void init(const al::ActorInitInfo& info) override;
16
17private:
18 const char* mStageName = nullptr;
19 sead::Vector3f mTrans = sead::Vector3f::zero;
20};
21