| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | #include "Library/Nerve/NerveUtil.h" |
| 5 | |
| 6 | #include "Util/IUseDimension.h" |
| 7 | |
| 8 | namespace al { |
| 9 | struct ActorInitInfo; |
| 10 | } |
| 11 | class ActorDimensionKeeper; |
| 12 | |
| 13 | class FireDrum2D : public al::LiveActor, public IUseDimension { |
| 14 | public: |
| 15 | FireDrum2D(const char* name); |
| 16 | void init(const al::ActorInitInfo& info) override; |
| 17 | void attackSensor(al::HitSensor* self, al::HitSensor* other) override; |
| 18 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 19 | al::HitSensor* self) override; |
| 20 | |
| 21 | void exeWait(); |
| 22 | void exeBurn(); |
| 23 | |
| 24 | ActorDimensionKeeper* getActorDimensionKeeper() const override { return mDimensionKeeper; } |
| 25 | |
| 26 | private: |
| 27 | ActorDimensionKeeper* mDimensionKeeper = nullptr; |
| 28 | }; |
| 29 |