1#pragma once
2
3#include "Library/LiveActor/LiveActor.h"
4
5class MoonBasementSlideObj : public al::LiveActor {
6public:
7 MoonBasementSlideObj(const char* name);
8
9 void init(const al::ActorInitInfo& info) override;
10 bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other,
11 al::HitSensor* self) override;
12
13 void exeWait();
14 void exeSlide();
15
16private:
17 s32 mPunchHits = 0;
18};
19