1#pragma once
2
3#include "Library/LiveActor/LiveActor.h"
4
5class SpaceShuttleChild : public al::LiveActor {
6public:
7 SpaceShuttleChild(const char* name);
8
9 void init(const al::ActorInitInfo& info) override;
10 void attackSensor(al::HitSensor* self, al::HitSensor* other) override;
11 bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other,
12 al::HitSensor* self) override;
13
14 void exeWait();
15};
16