| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | #include "Library/LiveActor/LiveActor.h" |
| 6 | |
| 7 | namespace al { |
| 8 | struct ActorInitInfo; |
| 9 | class HitSensor; |
| 10 | class SensorMsg; |
| 11 | } // namespace al |
| 12 | |
| 13 | class VolleyballNet : public al::LiveActor { |
| 14 | public: |
| 15 | VolleyballNet(const char* name); |
| 16 | void init(const al::ActorInitInfo& initInfo) override; |
| 17 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 18 | al::HitSensor* self) override; |
| 19 | void exeWait(); |
| 20 | void exeReaction(); |
| 21 | |
| 22 | private: |
| 23 | s32 mReactionFrames = 0; |
| 24 | }; |
| 25 |