| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadMatrix.h> |
| 4 | |
| 5 | #include "Library/LiveActor/LiveActor.h" |
| 6 | |
| 7 | class WorldMapParts : public al::LiveActor { |
| 8 | public: |
| 9 | WorldMapParts(const char*); |
| 10 | |
| 11 | void setWorldMtx(const sead::Matrix34f&); |
| 12 | void updatePose(); |
| 13 | void control() override; |
| 14 | |
| 15 | virtual void setLocalMtx(const sead::Matrix34f&); |
| 16 | |
| 17 | static void initParts(WorldMapParts*, const char*, const al::ActorInitInfo&, |
| 18 | const sead::Matrix34f*, const sead::Matrix34f&, const char*); |
| 19 | static WorldMapParts* create(const char*, const char*, const al::ActorInitInfo&, |
| 20 | const sead::Matrix34f*, const sead::Matrix34f&, const char*); |
| 21 | |
| 22 | private: |
| 23 | const sead::Matrix34f* mWorldMtx = nullptr; |
| 24 | sead::Matrix34f mLocalMtx = sead::Matrix34f::ident; |
| 25 | }; |
| 26 | |