| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadQuat.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/LiveActor/LiveActor.h" |
| 7 | |
| 8 | namespace al { |
| 9 | |
| 10 | struct ActorInitInfo; |
| 11 | class HitSensor; |
| 12 | class ParabolicPath; |
| 13 | class SensorMsg; |
| 14 | } // namespace al |
| 15 | |
| 16 | class VolleyballNpc; |
| 17 | |
| 18 | class VolleyballBall : public al::LiveActor { |
| 19 | public: |
| 20 | VolleyballBall(const char* name); |
| 21 | |
| 22 | void init(const al::ActorInitInfo& initInfo) override; |
| 23 | void control() override; |
| 24 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 25 | al::HitSensor* self) override; |
| 26 | void attackSensor(al::HitSensor* self, al::HitSensor* other) override; |
| 27 | |
| 28 | void attack(const sead::Vector3f& startPosition, const sead::Vector3f& endPosition, |
| 29 | f32 attackSpeed); |
| 30 | void toss(const sead::Vector3f& startPosition, const sead::Vector3f& endPosition); |
| 31 | void reset(); |
| 32 | |
| 33 | bool isMiss() const; |
| 34 | bool isReturnEnd() const; |
| 35 | bool isTossEnd() const; |
| 36 | bool isActive() const; |
| 37 | bool isRetry() const; |
| 38 | bool isRetryEnd() const; |
| 39 | |
| 40 | void exeWait(); |
| 41 | void exeAttack(); |
| 42 | void exeOnGround(); |
| 43 | void endOnGround(); |
| 44 | void exeReturn(); |
| 45 | void exeReturnSmash(); |
| 46 | void exeReturnEnd(); |
| 47 | void exeMiss(); |
| 48 | void exeMissReaction(); |
| 49 | void exeToss(); |
| 50 | void exeTossEnd(); |
| 51 | void exeRetry(); |
| 52 | void exeRetryEnd(); |
| 53 | |
| 54 | private: |
| 55 | sead::Vector3f mEndPosition = sead::Vector3f::zero; |
| 56 | al::ParabolicPath* mAttackPath = nullptr; |
| 57 | al::ParabolicPath* mReturnPath = nullptr; |
| 58 | f32 mAttackSpeed = 0.0f; |
| 59 | s32 mPathTime = 0; |
| 60 | VolleyballNpc* mNpc = nullptr; |
| 61 | bool _138 = false; |
| 62 | sead::Quatf mOrientation = sead::Quatf::unit; |
| 63 | s32 mLastSmashCoins = 0; |
| 64 | s32 mMissReactionDelay = 0; |
| 65 | s32 mMissDelay = 0; |
| 66 | }; |
| 67 |