1#pragma once
2
3class IPlayerModelChanger {
4public:
5 virtual bool isFireFlower() const;
6 virtual bool isMini() const;
7 virtual bool isChange() const;
8 virtual bool is2DModel() const;
9 virtual bool isHiddenModel() const;
10 virtual bool isHiddenShadowMask() const;
11 virtual void resetPosition();
12 virtual void hideModel();
13 virtual void hideSilhouette();
14 virtual void hideShadowMask();
15 virtual void showModel();
16 virtual void showSilhouette();
17 virtual void showShadowMask();
18};
19