1#pragma once
2
3#include <basis/seadTypes.h>
4
5class IUsePlayerCeilingCheck {
6public:
7 virtual bool isEnableStandUp() const = 0;
8 virtual bool isEnableHoldUp() const = 0;
9 virtual bool isPressedCeil() const = 0;
10 virtual f32 getSafetyCeilSpace() const = 0;
11 virtual f32 getCeilCheckHeight() const = 0;
12};
13