| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | class PlayerCollider; |
| 4 | |
| 5 | class IUsePlayerCollision { |
| 6 | public: |
| 7 | virtual PlayerCollider* getPlayerCollider() const = 0; |
| 8 | }; |
| 9 |
| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | class PlayerCollider; |
| 4 | |
| 5 | class IUsePlayerCollision { |
| 6 | public: |
| 7 | virtual PlayerCollider* getPlayerCollider() const = 0; |
| 8 | }; |
| 9 |