| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | class IUsePlayerHeightCheck { |
| 6 | public: |
| 7 | virtual bool isAboveGround() const = 0; |
| 8 | virtual f32 getGroundHeight() const = 0; |
| 9 | virtual f32 getShadowDropHeight() const = 0; |
| 10 | }; |
| 11 |
| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | class IUsePlayerHeightCheck { |
| 6 | public: |
| 7 | virtual bool isAboveGround() const = 0; |
| 8 | virtual f32 getGroundHeight() const = 0; |
| 9 | virtual f32 getShadowDropHeight() const = 0; |
| 10 | }; |
| 11 |