| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | class Player : public al::LiveActor { |
| 6 | public: |
| 7 | Player(const char* actorName, const char* archiveName, s32 port); |
| 8 | |
| 9 | void init(const al::ActorInitInfo& info) override; |
| 10 | |
| 11 | void exeWait(); |
| 12 | void exeRun(); |
| 13 | void exeJump(); |
| 14 | void exeFall(); |
| 15 | void exeDamage(); |
| 16 | |
| 17 | void control() override; |
| 18 | void attackSensor(al::HitSensor* self, al::HitSensor* other) override; |
| 19 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 20 | al::HitSensor* self) override; |
| 21 | |
| 22 | private: |
| 23 | const char* mArchiveName = nullptr; |
| 24 | s32 mPort = 0; |
| 25 | s32 mAirTime = 0; |
| 26 | }; |
| 27 | |
| 28 | namespace rs { |
| 29 | |
| 30 | bool isGuardNosePainCap(const al::LiveActor*); |
| 31 | |
| 32 | } // namespace rs |
| 33 |