| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | } |
| 8 | |
| 9 | class PlayerActionTurnControl { |
| 10 | public: |
| 11 | PlayerActionTurnControl(al::LiveActor*); |
| 12 | void setup(f32, f32, f32, f32, s32, s32, s32); |
| 13 | void reset(); |
| 14 | void update(const sead::Vector3f&, const sead::Vector3f&); |
| 15 | void calcTilt(sead::Vector3f*, const sead::Vector3f&, f32); |
| 16 | void calcTurnPowerRate(const sead::Vector3f&) const; |
| 17 | |
| 18 | private: |
| 19 | void* filler[0x90 / 8]; |
| 20 | }; |
| 21 | |
| 22 | static_assert(sizeof(PlayerActionTurnControl) == 0x90); |
| 23 |