| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | } |
| 8 | class IUsePlayerCollision; |
| 9 | |
| 10 | class PlayerActionVelocityControl { |
| 11 | public: |
| 12 | PlayerActionVelocityControl(al::LiveActor* actor, const IUsePlayerCollision* collider); |
| 13 | |
| 14 | void calcFrontBrake(f32 decel); |
| 15 | void calcSideVelocityLimit(const sead::Vector3f& moveInput, f32 brakeSideAccel, |
| 16 | f32 brakeSideRate, f32 maxSideSpeed); |
| 17 | void calcSideBrake(f32 decel); |
| 18 | void calcTrample(f32 downVel); |
| 19 | void calcSnap(const sead::Vector3f& snapDir, f32 snapDistance); |
| 20 | void calcOnGround(const sead::Vector3f& groundNormal); |
| 21 | void apply(); |
| 22 | |
| 23 | private: |
| 24 | al::LiveActor* mActor; |
| 25 | sead::Vector3f mSide = sead::Vector3f::zero; |
| 26 | sead::Vector3f mUp = sead::Vector3f::zero; |
| 27 | sead::Vector3f mVelocityFront = sead::Vector3f::zero; |
| 28 | sead::Vector3f mVelocitySide = sead::Vector3f::zero; |
| 29 | sead::Vector3f mVelocityUp = sead::Vector3f::zero; |
| 30 | }; |
| 31 |