| 1 | #pragma once |
| 2 | |
| 3 | #include <prim/seadSafeString.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | } |
| 8 | |
| 9 | class PlayerAnimFrameCtrl { |
| 10 | public: |
| 11 | PlayerAnimFrameCtrl(); |
| 12 | |
| 13 | void startAction(al::LiveActor* player, const sead::SafeString& name); |
| 14 | void changeActionName(al::LiveActor* player, const sead::SafeString& name); |
| 15 | void update(); |
| 16 | void updateSync(al::LiveActor* player); |
| 17 | void setFrame(f32 frame); |
| 18 | |
| 19 | const char* getActionName() const; |
| 20 | f32 getCurrentFrame() const; |
| 21 | f32 getRate() const; |
| 22 | bool isActionEnd() const; |
| 23 | |
| 24 | private: |
| 25 | sead::FixedSafeString<64> mActionName = {"" }; |
| 26 | bool mIsActionRepeat = false; |
| 27 | f32 mCurrentFrame = 0.0f; |
| 28 | f32 mActionFrameMax = 0.0f; |
| 29 | f32 mRate = 1.0f; |
| 30 | bool mIsSkipUpdate = false; |
| 31 | }; |
| 32 | |
| 33 | static_assert(sizeof(PlayerAnimFrameCtrl) == 0x70); |
| 34 | |