| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | class PlayerConst; |
| 6 | |
| 7 | class PlayerContinuousLongJump { |
| 8 | public: |
| 9 | PlayerContinuousLongJump(const PlayerConst* pConst); |
| 10 | |
| 11 | void countUp(); |
| 12 | void update(); |
| 13 | const char* getLongJumpAnimName() const; |
| 14 | |
| 15 | private: |
| 16 | const PlayerConst* mConst; |
| 17 | s32 mCount = 0; |
| 18 | s32 mTimer = 0; |
| 19 | }; |
| 20 |