1#pragma once
2
3#include <math/seadVector.h>
4
5class PlayerConst;
6
7class PlayerContinuousLongJump {
8public:
9 PlayerContinuousLongJump(const PlayerConst* pConst);
10
11 void countUp();
12 void update();
13 const char* getLongJumpAnimName() const;
14
15private:
16 const PlayerConst* mConst;
17 s32 mCount = 0;
18 s32 mTimer = 0;
19};
20