| 1 | #include "Player/PlayerCostumeInfo.h" |
|---|---|
| 2 | |
| 3 | #include "Library/Base/StringUtil.h" |
| 4 | #include "Library/Math/MathUtil.h" |
| 5 | |
| 6 | PlayerHeadCostumeInfo::PlayerHeadCostumeInfo(const char* a1) { |
| 7 | costumeName = a1; |
| 8 | } |
| 9 | |
| 10 | PlayerBodyCostumeInfo::PlayerBodyCostumeInfo(const char* a1) { |
| 11 | costumeName = a1; |
| 12 | } |
| 13 | |
| 14 | PlayerCostumeInfo::PlayerCostumeInfo() = default; |
| 15 | |
| 16 | void PlayerCostumeInfo::init(const PlayerBodyCostumeInfo* body, const PlayerHeadCostumeInfo* head) { |
| 17 | mBodyInfo = body; |
| 18 | mHeadInfo = head; |
| 19 | } |
| 20 | |
| 21 | bool PlayerCostumeInfo::isEnableBigEar() const { |
| 22 | return mBodyInfo->isBigEar && mHeadInfo->isEnableBigEar; |
| 23 | } |
| 24 | |
| 25 | bool PlayerCostumeInfo::isEnableHairNoCap() const { |
| 26 | return mHeadInfo->isEnableHairNoCap && |
| 27 | (mBodyInfo->isUseBodyHair && mBodyInfo->isExistHairNoCap); |
| 28 | } |
| 29 | |
| 30 | bool PlayerCostumeInfo::isEnableCostume2D() const { |
| 31 | if (mBodyInfo->isNoPairHead) |
| 32 | return al::isEqualString(str1: mHeadInfo->costumeName, str2: "Mario"); |
| 33 | return al::isEqualString(str1: mBodyInfo->costumeName, str2: mHeadInfo->costumeName); |
| 34 | } |
| 35 | |
| 36 | bool PlayerCostumeInfo::isNeedShrinkNose() const { |
| 37 | return mHeadInfo->isShrinkNose; |
| 38 | } |
| 39 | |
| 40 | bool PlayerCostumeInfo::isNeedBodyHair() const { |
| 41 | if (!mBodyInfo->isUseBodyHair || (mBodyInfo->isMario64 && mHeadInfo->isMario64)) |
| 42 | return false; |
| 43 | return true; |
| 44 | } |
| 45 | |
| 46 | bool PlayerCostumeInfo::isNeedSyncBodyHair() const { |
| 47 | #ifdef MATCHING_HACK_NX_CLANG |
| 48 | s64 v1 = *(s64*)&mBodyInfo->isUseBodyHair; |
| 49 | if (!((char)v1)) |
| 50 | return false; |
| 51 | if ((v1 & 0xFF00000000LL) && mHeadInfo->isMario64) |
| 52 | return false; |
| 53 | return !mBodyInfo->isMario64; |
| 54 | #else |
| 55 | if (!mBodyInfo->isUseBodyHair) |
| 56 | return false; |
| 57 | if (mBodyInfo->isMario64 && mHeadInfo->isMario64) |
| 58 | return false; |
| 59 | return !mBodyInfo->isMario64; |
| 60 | #endif |
| 61 | } |
| 62 | |
| 63 | bool PlayerCostumeInfo::isNeedFullFaceAnim() const { |
| 64 | return mHeadInfo->isFullFace; |
| 65 | } |
| 66 | |
| 67 | bool PlayerCostumeInfo::isHidePainNose() const { |
| 68 | return mBodyInfo->isHidePainNose || mHeadInfo->isInvisibleHead; |
| 69 | } |
| 70 | |
| 71 | bool PlayerCostumeInfo::isEnableEarring() const { |
| 72 | if (mBodyInfo->isUseEarringPeach) |
| 73 | return !mHeadInfo->isHideEarringPeach; |
| 74 | return !mBodyInfo->isUseEarringLink || !mHeadInfo->isHideEarringLink; |
| 75 | } |
| 76 | |
| 77 | bool PlayerCostumeInfo::isSyncFaceBeard() const { |
| 78 | return mBodyInfo->isUseBeard && mHeadInfo->isHideBeard; |
| 79 | } |
| 80 | |
| 81 | bool PlayerCostumeInfo::isSyncStrap() const { |
| 82 | return mHeadInfo->isUseStrap && !mBodyInfo->isUseBeard; |
| 83 | } |
| 84 | |
| 85 | bool PlayerCostumeInfo::isFollowJoeStrap() const { |
| 86 | return mHeadInfo->isUseStrap && !mBodyInfo->isMario64; |
| 87 | } |
| 88 | |
| 89 | bool PlayerCostumeInfo::isPreventHeadPain() const { |
| 90 | return mHeadInfo->isPreventHead; |
| 91 | } |
| 92 | |
| 93 | bool PlayerCostumeInfo::isInvisibleHead() const { |
| 94 | return mHeadInfo->isInvisibleHead; |
| 95 | } |
| 96 | |
| 97 | s32 PlayerCostumeInfo::calcWarmLevel(s32 baseLevel) const { |
| 98 | if (mBodyInfo->isIgnoreTemperature) |
| 99 | return false; |
| 100 | return al::clamp(value: mBodyInfo->warmLevel + baseLevel, min: -3, max: 3); |
| 101 | } |
| 102 |