| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | class HitSensor; |
| 5 | } |
| 6 | |
| 7 | class EquipmentInfo; |
| 8 | class IPlayerModelChanger; |
| 9 | class PlayerInput; |
| 10 | class PlayerModelHolder; |
| 11 | class PlayerStateRolling; |
| 12 | |
| 13 | class PlayerEquipmentUser { |
| 14 | public: |
| 15 | PlayerEquipmentUser(const PlayerInput* input, const PlayerModelHolder* model_holder, |
| 16 | const IPlayerModelChanger* model_changer); |
| 17 | |
| 18 | void startEquip(al::HitSensor* equipment_sensor, al::HitSensor* source_sensor, |
| 19 | const EquipmentInfo* info); |
| 20 | void cancelEquip(); |
| 21 | void endEquip(); |
| 22 | void noticeDamage(); |
| 23 | |
| 24 | private: |
| 25 | al::HitSensor* mSourceSensor = nullptr; |
| 26 | al::HitSensor* mEquipmentSensor = nullptr; |
| 27 | const EquipmentInfo* mEquipmentInfo = nullptr; |
| 28 | const PlayerInput* mPlayerInput; |
| 29 | const PlayerModelHolder* mPlayerModelHolder; |
| 30 | const IPlayerModelChanger* mPlayerModelChanger; |
| 31 | PlayerStateRolling* mPlayerStateRolling = nullptr; |
| 32 | }; |
| 33 | |
| 34 | static_assert(sizeof(PlayerEquipmentUser) == 0x38); |
| 35 |