1#pragma once
2
3#include <basis/seadTypes.h>
4
5#include "Player/IJudge.h"
6
7namespace al {
8class LiveActor;
9}
10
11class PlayerJudgeDeadWipeStart;
12
13class PlayerJudgeDrawForward : public IJudge {
14public:
15 PlayerJudgeDrawForward(const al::LiveActor* playerActor,
16 const PlayerJudgeDeadWipeStart* playerJudgeDeadWipeStart);
17
18 void reset() override {}
19
20 void update() override {}
21
22 bool judge() const override;
23
24private:
25 const al::LiveActor* mPlayerActor;
26 const PlayerJudgeDeadWipeStart* mPlayerJudgeDeadWipeStart;
27};
28