| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | #include "Player/IJudge.h" |
| 6 | |
| 7 | namespace al { |
| 8 | class LiveActor; |
| 9 | } |
| 10 | |
| 11 | class PlayerJudgeDeadWipeStart; |
| 12 | |
| 13 | class PlayerJudgeDrawForward : public IJudge { |
| 14 | public: |
| 15 | PlayerJudgeDrawForward(const al::LiveActor* playerActor, |
| 16 | const PlayerJudgeDeadWipeStart* playerJudgeDeadWipeStart); |
| 17 | |
| 18 | void reset() override {} |
| 19 | |
| 20 | void update() override {} |
| 21 | |
| 22 | bool judge() const override; |
| 23 | |
| 24 | private: |
| 25 | const al::LiveActor* mPlayerActor; |
| 26 | const PlayerJudgeDeadWipeStart* mPlayerJudgeDeadWipeStart; |
| 27 | }; |
| 28 |