| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/HostIO/HioNode.h" |
| 4 | |
| 5 | #include "Player/IJudge.h" |
| 6 | |
| 7 | namespace al { |
| 8 | class LiveActor; |
| 9 | } |
| 10 | class IUsePlayerCollision; |
| 11 | class PlayerConst; |
| 12 | |
| 13 | class PlayerJudgeForceSlopeSlide : public al::HioNode, public IJudge { |
| 14 | public: |
| 15 | PlayerJudgeForceSlopeSlide(const al::LiveActor* player, const PlayerConst* pConst, |
| 16 | const IUsePlayerCollision* collider); |
| 17 | void reset() override; |
| 18 | void update() override; |
| 19 | bool judge() const override; |
| 20 | |
| 21 | private: |
| 22 | const al::LiveActor* mPlayer; |
| 23 | const PlayerConst* mConst; |
| 24 | const IUsePlayerCollision* mCollider; |
| 25 | bool mIsForceSlide = false; |
| 26 | }; |
| 27 |