| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Player/IJudge.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | class AreaObj; |
| 8 | } // namespace al |
| 9 | |
| 10 | class PlayerAreaChecker; |
| 11 | class IUsePlayerCollision; |
| 12 | |
| 13 | class PlayerJudgeInvalidateInputFall : public IJudge { |
| 14 | public: |
| 15 | PlayerJudgeInvalidateInputFall(const al::LiveActor* actor, const PlayerAreaChecker* areaChecker, |
| 16 | const IUsePlayerCollision* collision); |
| 17 | void reset() override; |
| 18 | void update() override; |
| 19 | |
| 20 | bool judge() const override { return mInvalidateInputFallArea != nullptr; } |
| 21 | |
| 22 | private: |
| 23 | const al::LiveActor* mActor = nullptr; |
| 24 | const PlayerAreaChecker* mAreaChecker = nullptr; |
| 25 | const IUsePlayerCollision* mCollision = nullptr; |
| 26 | const al::AreaObj* mInvalidateInputFallArea = nullptr; |
| 27 | }; |
| 28 |