| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | class PlayerOxygen { |
| 6 | public: |
| 7 | PlayerOxygen(); |
| 8 | |
| 9 | bool isTriggerDamage() const; |
| 10 | void recovery(); |
| 11 | void reduce(); |
| 12 | void reset(); |
| 13 | void setup(s32 no_reduce_frame, s32 reduce_frame, s32 recovery_frame, s32 damage_interval); |
| 14 | |
| 15 | private: |
| 16 | f32 mOxygenLevel = 1.0; |
| 17 | s32 mFramesReducing = 0; |
| 18 | s32 mFramesWithoutOxygen = 0; |
| 19 | s32 mOxygenNoReduceFrame = 0; |
| 20 | s32 mOxygenReduceFrame = 0; |
| 21 | s32 mOxygenRecoveryFrame = 0; |
| 22 | s32 mOxygenDamageInterval = 0; |
| 23 | }; |
| 24 | |