| 1 | #pragma once |
| 2 | |
| 3 | #include "Library/Nerve/NerveExecutor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class Sequence; |
| 7 | struct GameSystemInfo; |
| 8 | class AudioSystem; |
| 9 | template <typename T> |
| 10 | class AudioInfoListWithParts; |
| 11 | class AccountHolder; |
| 12 | class NetworkSystem; |
| 13 | class HtmlViewer; |
| 14 | class GamePadSystem; |
| 15 | class ApplicationMessageReceiver; |
| 16 | class WaveVibrationHolder; |
| 17 | class AudioResourceLoadGroupInfo; |
| 18 | } // namespace al |
| 19 | |
| 20 | class GameConfigData; |
| 21 | class ProjectNfpDirector; |
| 22 | |
| 23 | class GameSystem : public al::NerveExecutor { |
| 24 | public: |
| 25 | GameSystem(); |
| 26 | virtual void init(); |
| 27 | virtual void movement(); |
| 28 | void setPadName(); |
| 29 | bool tryChangeSequence(const char*); |
| 30 | void drawMain(); |
| 31 | |
| 32 | void exePlay(); |
| 33 | |
| 34 | private: |
| 35 | al::Sequence* mSequence; |
| 36 | al::GameSystemInfo* mSystemInfo; |
| 37 | al::AudioSystem* mAudioSystem; |
| 38 | al::AudioInfoListWithParts<al::AudioResourceLoadGroupInfo>* mAudioInfoList; |
| 39 | al::AccountHolder* mAccountHolder; |
| 40 | al::NetworkSystem* mNetworkSystem; |
| 41 | void* field_40; |
| 42 | al::HtmlViewer* mHtmlViewer; |
| 43 | ProjectNfpDirector* mNfpDirector; |
| 44 | al::GamePadSystem* mGamePadSystem; |
| 45 | al::ApplicationMessageReceiver* mApplicationMessageReceiver; |
| 46 | al::WaveVibrationHolder* mWaveVibrationHolder; |
| 47 | bool mIsSinglePlay; |
| 48 | GameConfigData* mGameConfigData; |
| 49 | bool mIsSequenceSetupIncomplete; |
| 50 | }; |
| 51 | |
| 52 | namespace GameSystemFunction { |
| 53 | GameSystem* getGameSystem(); |
| 54 | } |
| 55 | |