| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | struct ActorInitInfo; |
| 5 | class PlacementId; |
| 6 | } // namespace al |
| 7 | class GameDataHolder; |
| 8 | |
| 9 | class SaveObjInfo { |
| 10 | public: |
| 11 | enum class SaveType { Write, NoWriteInSameWorld, NoWriteResetMinigame, NoWriteInSameScenario }; |
| 12 | |
| 13 | static SaveObjInfo* createSaveObjInfoWriteSaveData(const al::ActorInitInfo& initInfo, |
| 14 | const al::PlacementId* placementId); |
| 15 | static SaveObjInfo* |
| 16 | createSaveObjInfoNoWriteSaveDataInSameWorld(const al::ActorInitInfo& initInfo, |
| 17 | const al::PlacementId* placementId); |
| 18 | static SaveObjInfo* |
| 19 | createSaveObjInfoNoWriteSaveDataInSameWorldResetMiniGame(const al::ActorInitInfo& initInfo, |
| 20 | const al::PlacementId* placementId); |
| 21 | static SaveObjInfo* |
| 22 | createSaveObjInfoNoWriteSaveDataInSameScenario(const al::ActorInitInfo& initInfo, |
| 23 | const al::PlacementId* placementId); |
| 24 | |
| 25 | SaveObjInfo(const al::ActorInitInfo& initInfo, const al::PlacementId* placementId, |
| 26 | SaveType saveType); |
| 27 | |
| 28 | void on(); |
| 29 | void off(); |
| 30 | bool isOn() const; |
| 31 | void resetByPlacementId(al::PlacementId* id); |
| 32 | bool checkIsOn() const; |
| 33 | |
| 34 | private: |
| 35 | const al::PlacementId* mPlacementId; |
| 36 | bool mIsOn = false; |
| 37 | SaveType mSaveType; |
| 38 | GameDataHolder* mGameDataHolder = nullptr; |
| 39 | }; |
| 40 |