| 1 | #include "Util/ActorDimensionKeeper.h" |
|---|---|
| 2 | |
| 3 | #include "Util/IUseDimension.h" |
| 4 | |
| 5 | void ActorDimensionKeeper::validate() { |
| 6 | mIsValid = true; |
| 7 | } |
| 8 | |
| 9 | void ActorDimensionKeeper::invalidate() { |
| 10 | mIsValid = false; |
| 11 | |
| 12 | if (mIs2D) { |
| 13 | mIs2D = false; |
| 14 | mIsIn2DArea = false; |
| 15 | mIsCurrently2D = false; |
| 16 | mIsCanChange3D = true; |
| 17 | } |
| 18 | } |
| 19 | |
| 20 | namespace rs { |
| 21 | |
| 22 | ActorDimensionKeeper* createDimensionKeeper(const al::LiveActor* actor) { |
| 23 | return new ActorDimensionKeeper(actor); |
| 24 | } |
| 25 | |
| 26 | bool is2D(const IUseDimension* dimension) { |
| 27 | return dimension->getActorDimensionKeeper()->getIs2D(); |
| 28 | } |
| 29 | |
| 30 | bool is3D(const IUseDimension* dimension) { |
| 31 | ActorDimensionKeeper* keeper = dimension->getActorDimensionKeeper(); |
| 32 | return !keeper->getIs2D() && !keeper->getIsCurrently2D(); |
| 33 | } |
| 34 | |
| 35 | bool isChange2D(const IUseDimension* dimension) { |
| 36 | return dimension->getActorDimensionKeeper()->getIsCanChange2D(); |
| 37 | } |
| 38 | |
| 39 | bool isChange3D(const IUseDimension* dimension) { |
| 40 | return dimension->getActorDimensionKeeper()->getIsCanChange3D(); |
| 41 | } |
| 42 | |
| 43 | bool isIn2DArea(const IUseDimension* dimension) { |
| 44 | return dimension->getActorDimensionKeeper()->getIsIn2DArea(); |
| 45 | } |
| 46 | |
| 47 | } // namespace rs |
| 48 |