| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadQuat.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | namespace al { |
| 7 | struct ActorInitInfo; |
| 8 | class LiveActor; |
| 9 | } // namespace al |
| 10 | class Shine; |
| 11 | class KuriboMini; |
| 12 | |
| 13 | class ItemGenerator { |
| 14 | public: |
| 15 | ItemGenerator(); |
| 16 | ItemGenerator(al::LiveActor* creator, const al::ActorInitInfo& info); |
| 17 | |
| 18 | void initLinkShine(al::LiveActor* creator, const al::ActorInitInfo& info, bool isAppearAbove); |
| 19 | void initNoLinkShine(al::LiveActor* creator, const al::ActorInitInfo& info, bool isAppearAbove); |
| 20 | void initHintPhotoShine(al::LiveActor* creator, const al::ActorInitInfo& info); |
| 21 | void createShineEffectInsideObject(const al::ActorInitInfo& info); |
| 22 | bool tryUpdateHintTransIfExistShine(); |
| 23 | bool tryUpdateHintTransIfExistShine(const sead::Vector3f& trans); |
| 24 | bool isEnableGenerateByCount(s32 count) const; |
| 25 | void generate(const sead::Vector3f& pos, const sead::Quatf& quat); |
| 26 | void generate(const sead::Vector3f& pos, const sead::Vector3f& vec); |
| 27 | bool tryGenerate(const sead::Vector3f& pos, const sead::Quatf& quat, s32 count); |
| 28 | bool tryGenerate(const sead::Vector3f& pos, const sead::Vector3f& vec, s32 count); |
| 29 | bool isNone() const; |
| 30 | bool isShine() const; |
| 31 | bool isLifeUp() const; |
| 32 | bool isLifeMaxUp() const; |
| 33 | bool isCoin() const; |
| 34 | bool isCoinBlow() const; |
| 35 | bool isCoinStackBound() const; |
| 36 | bool isKuriboMini3() const; |
| 37 | bool isKuriboMini8() const; |
| 38 | |
| 39 | private: |
| 40 | al::LiveActor* mCreator = nullptr; |
| 41 | Shine* mLinkShine = nullptr; |
| 42 | KuriboMini** mKuriboMiniArray = nullptr; |
| 43 | s32 mKuriboMiniCount = 0; |
| 44 | s32 mItemType = -1; |
| 45 | s32 mGeneratedItemCount = 0; |
| 46 | }; |
| 47 | |