| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | struct ActorInitInfo; |
| 5 | class EventFlowExecutor; |
| 6 | class LiveActor; |
| 7 | class MessageTagDataHolder; |
| 8 | } // namespace al |
| 9 | |
| 10 | namespace rs { |
| 11 | al::EventFlowExecutor* initEventFlow(al::LiveActor*, const al::ActorInitInfo&, const char*, |
| 12 | const char*); |
| 13 | void startEventFlow(al::EventFlowExecutor*, const char*); |
| 14 | bool updateEventFlow(al::EventFlowExecutor*); |
| 15 | void initEventMessageTagDataHolder(al::EventFlowExecutor*, const al::MessageTagDataHolder*); |
| 16 | } // namespace rs |
| 17 |