1#pragma once
2
3namespace al {
4struct ActorInitInfo;
5class EventFlowExecutor;
6class LiveActor;
7class MessageTagDataHolder;
8} // namespace al
9
10namespace rs {
11al::EventFlowExecutor* initEventFlow(al::LiveActor*, const al::ActorInitInfo&, const char*,
12 const char*);
13void startEventFlow(al::EventFlowExecutor*, const char*);
14bool updateEventFlow(al::EventFlowExecutor*);
15void initEventMessageTagDataHolder(al::EventFlowExecutor*, const al::MessageTagDataHolder*);
16} // namespace rs
17