| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <math/seadMatrix.h> |
| 5 | #include <math/seadVector.h> |
| 6 | #include <prim/seadSafeString.h> |
| 7 | |
| 8 | namespace al { |
| 9 | class ComboCounter; |
| 10 | class EventFlowExecutor; |
| 11 | class HitSensor; |
| 12 | class LiveActor; |
| 13 | class MtxConnector; |
| 14 | class ParabolicPath; |
| 15 | class SensorMsg; |
| 16 | class ScreenPointer; |
| 17 | class ScreenPointTarget; |
| 18 | } // namespace al |
| 19 | |
| 20 | namespace sead { |
| 21 | class Color4u8; |
| 22 | } // namespace sead |
| 23 | |
| 24 | class CapTargetInfo; |
| 25 | class ComboCounter; |
| 26 | class DigPoint; |
| 27 | class FishingFish; |
| 28 | class GotogotonMark; |
| 29 | class HackEndParam; |
| 30 | class IUsePlayerHack; |
| 31 | class SaveObjInfo; |
| 32 | class TouchTargetInfo; |
| 33 | class WhipTargetInfo; |
| 34 | |
| 35 | namespace rs { |
| 36 | |
| 37 | bool sendMsgAckCheckpoint(al::HitSensor* source, al::HitSensor* target); |
| 38 | bool sendMsgAckGetShine(al::HitSensor* source, al::HitSensor* target); |
| 39 | bool sendMsgAckLifeUp(al::HitSensor* source, al::HitSensor* target); |
| 40 | bool sendMsgAckLifeMaxUp(al::HitSensor* source, al::HitSensor* target); |
| 41 | bool sendMsgAskRailCollision(al::HitSensor* source, al::HitSensor* target); |
| 42 | bool sendMsgBreakPartsBreak(al::HitSensor* source, al::HitSensor* target); |
| 43 | bool sendMsgBirdFlyAway(al::HitSensor* source, al::HitSensor* target); |
| 44 | bool sendMsgCameraAngleElevationResetFast(al::HitSensor* source, al::HitSensor* target); |
| 45 | bool sendMsgChorobonAttack(al::HitSensor* source, al::HitSensor* target); |
| 46 | bool sendMsgConductLightning(al::HitSensor* source, al::HitSensor* target); |
| 47 | bool sendMsgDamageBallAttack(al::HitSensor* source, al::HitSensor* target); |
| 48 | bool sendMsgDamageBallBodyAttack(al::HitSensor* source, al::HitSensor* target); |
| 49 | bool sendMsgDonsukeAttack(al::HitSensor* source, al::HitSensor* target); |
| 50 | bool sendMsgDonsukeGroundAttack(al::HitSensor* source, al::HitSensor* target); |
| 51 | bool sendMsgDonsukePush(al::HitSensor* source, al::HitSensor* target); |
| 52 | bool sendMsgDragonAttack(al::HitSensor* source, al::HitSensor* target); |
| 53 | bool sendMsgEatExplosion(al::HitSensor* source, al::HitSensor* target); |
| 54 | bool sendMsgElectricWireNoLimitDistance(al::HitSensor* source, al::HitSensor* target); |
| 55 | bool sendMsgEnemyAttack2D(al::HitSensor* source, al::HitSensor* target); |
| 56 | bool sendMsgEnemyAttack3D(al::HitSensor* source, al::HitSensor* target); |
| 57 | bool sendMsgEnemyAttackDash(al::HitSensor* source, al::HitSensor* target); |
| 58 | bool sendMsgHackAttackFire(al::HitSensor* source, al::HitSensor* target); |
| 59 | bool sendMsgEnemyAttackFireCollision(al::HitSensor* source, al::HitSensor* target); |
| 60 | bool sendMsgEnemyAttackPoison(al::HitSensor* source, al::HitSensor* target); |
| 61 | bool sendMsgEnemyAttackTRex(al::HitSensor* source, al::HitSensor* target); |
| 62 | bool sendMsgHackAttackPoison(al::HitSensor* source, al::HitSensor* target); |
| 63 | bool sendMsgConfirmPaintObj(al::HitSensor* source, al::HitSensor* target); |
| 64 | bool sendMsgConfirmPaintObjForSeed(al::HitSensor* source, al::HitSensor* target); |
| 65 | bool sendMsgPaintAttackPoison(al::HitSensor* source, al::HitSensor* target); |
| 66 | bool sendMsgEnemyKick(al::HitSensor* source, al::HitSensor* target); |
| 67 | bool sendMsgRabbitKick(al::HitSensor* source, al::HitSensor* target); |
| 68 | bool sendMsgFishingAttack(al::HitSensor* source, al::HitSensor* target); |
| 69 | bool sendMsgFishingCancel(al::HitSensor* source, al::HitSensor* target); |
| 70 | bool sendMsgFishingFishApproach(al::HitSensor* source, al::HitSensor* target); |
| 71 | bool sendMsgFishingFishFloatTouch(al::HitSensor* source, al::HitSensor* target); |
| 72 | bool sendMsgFishingItemGet(al::HitSensor* source, al::HitSensor* target); |
| 73 | bool sendMsgFishingLineTouch(al::HitSensor* source, al::HitSensor* target); |
| 74 | bool sendMsgFishingStart(al::HitSensor* source, al::HitSensor* target); |
| 75 | bool sendMsgFishingUpImmediatelyPrepare(al::HitSensor* source, al::HitSensor* target); |
| 76 | bool sendMsgFireBrosFireBallCollide(al::HitSensor* source, al::HitSensor* target); |
| 77 | bool sendMsgFireSwitchFire(al::HitSensor* source, al::HitSensor* target); |
| 78 | bool sendMsgFrogHackTrample(al::HitSensor* source, al::HitSensor* target); |
| 79 | bool sendMsgGhostRecordStart(al::HitSensor* source, al::HitSensor* target); |
| 80 | bool sendMsgGhostRecordEnd(al::HitSensor* source, al::HitSensor* target); |
| 81 | bool sendMsgGhostPlay(al::HitSensor* source, al::HitSensor* target); |
| 82 | bool sendMsgGhostStop(al::HitSensor* source, al::HitSensor* target); |
| 83 | bool sendMsgGiantWanderBossAttack(al::HitSensor* source, al::HitSensor* target); |
| 84 | bool sendMsgGiantWanderBossBulletAttack(al::HitSensor* source, al::HitSensor* target); |
| 85 | bool sendMsgGiantWanderBossBulletPush(al::HitSensor* source, al::HitSensor* target); |
| 86 | bool sendMsgGhostReverse(al::HitSensor* source, al::HitSensor* target); |
| 87 | bool sendMsgGhostCancel(al::HitSensor* source, al::HitSensor* target); |
| 88 | bool sendMsgGrowFlowerSeedDisablePush(al::HitSensor* source, al::HitSensor* target); |
| 89 | bool sendMsgGrowFlowerSeedNear(al::HitSensor* source, al::HitSensor* target); |
| 90 | bool sendMsgGrowPlantPush(al::HitSensor* source, al::HitSensor* target); |
| 91 | bool sendMsgGrowerAttack(al::HitSensor* source, al::HitSensor* target); |
| 92 | bool sendMsgGrowerWallAttack(al::HitSensor* source, al::HitSensor* target); |
| 93 | bool sendMsgGunetterAttack(al::HitSensor* source, al::HitSensor* target); |
| 94 | bool sendMsgGunetterBodyTouch(al::HitSensor* source, al::HitSensor* target); |
| 95 | bool sendMsgHammerAttackDown(al::HitSensor* source, al::HitSensor* target); |
| 96 | bool sendMsgHammerAttackSide(al::HitSensor* source, al::HitSensor* target); |
| 97 | bool sendMsgHammerAttackSideCollide(al::HitSensor* source, al::HitSensor* target); |
| 98 | bool sendMsgItemAmiiboKoopa(al::HitSensor* source, al::HitSensor* target); |
| 99 | bool sendMsgIsExistPukupuku(al::HitSensor* source, al::HitSensor* target); |
| 100 | bool sendMsgJangoAttack(al::HitSensor* source, al::HitSensor* target); |
| 101 | bool sendMsgJangoRemoveCap(al::HitSensor* source, al::HitSensor* target); |
| 102 | bool sendMsgKakkuKick(al::HitSensor* source, al::HitSensor* target); |
| 103 | bool sendMsgKillByBossBattleDemo(al::HitSensor* source, al::HitSensor* target); |
| 104 | bool sendMsgKillByHackFirstDemo(al::HitSensor* source, al::HitSensor* target); |
| 105 | bool sendMsgKillByHomeDemo(al::HitSensor* source, al::HitSensor* target); |
| 106 | bool sendMsgEndHomeDemo(al::HitSensor* source, al::HitSensor* target); |
| 107 | bool sendMsgKillByMoonRockDemo(al::HitSensor* source, al::HitSensor* target); |
| 108 | bool sendMsgKillByShineGet(al::HitSensor* source, al::HitSensor* target); |
| 109 | bool sendMsgKillBySwitchTimer(al::LiveActor*); |
| 110 | bool sendMsgKoopaBindStart(al::HitSensor* source, al::HitSensor* target); |
| 111 | bool sendMsgKoopaCapPlayerFocusTarget(al::HitSensor* source, al::HitSensor* target); |
| 112 | bool sendMsgKoopaCapPunchFinishL(al::HitSensor* source, al::HitSensor* target); |
| 113 | bool sendMsgKoopaCapPunchFinishR(al::HitSensor* source, al::HitSensor* target); |
| 114 | bool sendMsgKoopaCapPunchInvincibleL(al::HitSensor* source, al::HitSensor* target); |
| 115 | bool sendMsgKoopaCapPunchInvincibleR(al::HitSensor* source, al::HitSensor* target); |
| 116 | bool sendMsgKoopaCapPunchKnockBackL(al::HitSensor* source, al::HitSensor* target); |
| 117 | bool sendMsgKoopaCapPunchKnockBackR(al::HitSensor* source, al::HitSensor* target); |
| 118 | bool sendMsgKoopaCapPunchL(al::HitSensor* source, al::HitSensor* target); |
| 119 | bool sendMsgKoopaCapPunchR(al::HitSensor* source, al::HitSensor* target); |
| 120 | bool sendMsgKoopaCapSpinAttack(al::HitSensor* source, al::HitSensor* target); |
| 121 | bool sendMsgKoopaCatchKoopaCap(al::HitSensor* source, al::HitSensor* target); |
| 122 | bool sendMsgKoopaDashPunchAttack(al::HitSensor* source, al::HitSensor* target); |
| 123 | bool sendMsgKoopaFire2D(al::HitSensor* source, al::HitSensor* target); |
| 124 | bool sendMsgKoopaFireBallAttack(al::HitSensor* source, al::HitSensor* target); |
| 125 | bool sendMsgKoopaHackDamage(al::HitSensor* source, al::HitSensor* target); |
| 126 | bool sendMsgKoopaHackPunch(al::HitSensor* source, al::HitSensor* target); |
| 127 | bool sendMsgKoopaHackPunchCollide(al::HitSensor* source, al::HitSensor* target); |
| 128 | bool sendMsgKoopaHackTrample(al::HitSensor* source, al::HitSensor* target); |
| 129 | bool sendMsgKoopaInvalidHackPunchFaceToCollision(al::HitSensor* source, al::HitSensor* target); |
| 130 | bool sendMsgKoopaRingBeamInvalidTouch(al::HitSensor* source, al::HitSensor* target); |
| 131 | bool sendMsgKoopaTailAttack(al::HitSensor* source, al::HitSensor* target); |
| 132 | bool sendMsgKoopaTouchFloor(al::HitSensor* source, al::HitSensor* target); |
| 133 | bool sendMsgKouraAttack2D(al::HitSensor* source, al::HitSensor* target); |
| 134 | bool sendMsgKouraItemGet2D(al::HitSensor* source, al::HitSensor* target); |
| 135 | bool sendMsgLaunchBlow(al::HitSensor* source, al::HitSensor* target); |
| 136 | bool sendMsgMeganeAttack(al::HitSensor* source, al::HitSensor* target); |
| 137 | bool sendMsgMeganeHackTrample(al::HitSensor* source, al::HitSensor* target); |
| 138 | bool sendMsgMofumofuBulletUnexplosion(al::HitSensor* source, al::HitSensor* target); |
| 139 | bool sendMsgMoonBasementAttackMeteor(al::HitSensor* source, al::HitSensor* target); |
| 140 | bool sendMsgMoonBasementBreakShockwaveMeteor(al::HitSensor* source, al::HitSensor* target); |
| 141 | bool sendMsgMoonBasementRockSyncClippingRegist(al::HitSensor* source, al::HitSensor* target); |
| 142 | bool sendMsgMoonBasementRockSyncClippingInvalidate(al::HitSensor* source, al::HitSensor* target); |
| 143 | bool sendMsgMoonBasementRockSyncClippingValidate(al::HitSensor* source, al::HitSensor* target); |
| 144 | bool sendMsgAttachCactusNeedle(al::HitSensor* source, al::HitSensor* target); |
| 145 | bool sendMsgCactusNeedleAttack(al::HitSensor* source, al::HitSensor* target, al::ComboCounter*); |
| 146 | bool sendMsgCactusNeedleAttackStrong(al::HitSensor* source, al::HitSensor* target, |
| 147 | al::ComboCounter*); |
| 148 | bool sendMsgPlayerBallToss(al::HitSensor* source, al::HitSensor* target); |
| 149 | bool sendMsgPlayerCarryCameraSubjectiveStart(al::HitSensor* source, al::HitSensor* target); |
| 150 | bool sendMsgPlayerCarryCameraSubjectiveEnd(al::HitSensor* source, al::HitSensor* target); |
| 151 | bool sendMsgPlayerCarryShineGetStart(al::HitSensor* source, al::HitSensor* target); |
| 152 | bool sendMsgPlayerCarryShineGetEnd(al::HitSensor* source, al::HitSensor* target); |
| 153 | bool sendMsgPlayerCapCatch(al::HitSensor* source, al::HitSensor* target); |
| 154 | bool sendMsgPlayerCapHipDrop(al::HitSensor* source, al::HitSensor* target); |
| 155 | bool sendMsgPlayerCapPush(al::HitSensor* source, al::HitSensor* target); |
| 156 | bool sendMsgPlayerCapRecovery(al::HitSensor* source, al::HitSensor* target); |
| 157 | bool sendMsgPlayerCapTouchJump(al::HitSensor* source, al::HitSensor* target); |
| 158 | bool sendMsgPlayerCapTrample(al::HitSensor* source, al::HitSensor* target); |
| 159 | bool sendMsgPlayerCoinDashGet(al::HitSensor* source, al::HitSensor* target); |
| 160 | bool sendMsgPlayerEyePriorityTarget(al::HitSensor* source, al::HitSensor* target); |
| 161 | bool sendMsgPlayerDisregardHomingAttack(al::HitSensor* source, al::HitSensor* target); |
| 162 | bool sendMsgPlayerDisregardTargetMarker(al::HitSensor* source, al::HitSensor* target); |
| 163 | bool sendMsgPlayerEquipKoopaCap(al::HitSensor* source, al::HitSensor* target); |
| 164 | bool sendMsgPlayerFireBallAttack2D(al::HitSensor* source, al::HitSensor* target); |
| 165 | bool sendMsgPlayerFireBallAttack3D(al::HitSensor* source, al::HitSensor* target); |
| 166 | bool sendMsgPlayerHipDropDemoTrigger(al::HitSensor* source, al::HitSensor* target); |
| 167 | bool sendMsgPlayerHipDropHipDropSwitch(al::HitSensor* source, al::HitSensor* target); |
| 168 | bool sendMsgPlayerItemGet2D(al::HitSensor* source, al::HitSensor* target); |
| 169 | bool sendMsgPlayerJumpTakeOffFloor(al::HitSensor* source, al::HitSensor* target); |
| 170 | bool sendMsgPlayerObjectWallHit(al::HitSensor* source, al::HitSensor* target); |
| 171 | bool sendMsgPlayerObjLeapFrog(al::HitSensor* source, al::HitSensor* target); |
| 172 | bool sendMsgPlayerPenguinAttack(al::HitSensor* source, al::HitSensor* target); |
| 173 | bool sendMsgPlayerPenguinAttackReflect(al::HitSensor* source, al::HitSensor* target); |
| 174 | bool sendMsgPlayerPoleClimbKeep(al::HitSensor* source, al::HitSensor* target); |
| 175 | bool sendMsgPlayerPoleClimbReaction(al::HitSensor* source, al::HitSensor* target); |
| 176 | bool sendMsgPlayerRabbitGet(al::HitSensor* source, al::HitSensor* target); |
| 177 | bool sendMsgPlayerRollingObjHit(al::HitSensor* source, al::HitSensor* target); |
| 178 | bool sendMsgPlayerRollingWallHitDown(al::HitSensor* source, al::HitSensor* target); |
| 179 | bool sendMsgPlayerRollingWallHitMove(al::HitSensor* source, al::HitSensor* target); |
| 180 | bool sendMsgPlayerStartGrabCeil(al::HitSensor* source, al::HitSensor* target); |
| 181 | bool sendMsgPlayerStartWallJump(al::HitSensor* source, al::HitSensor* target); |
| 182 | bool sendMsgPlayerEndGrabCeil(al::HitSensor* source, al::HitSensor* target); |
| 183 | bool sendMsgPlayerSwordAttack(al::HitSensor* source, al::HitSensor* target); |
| 184 | bool sendMsgPlayerTouchFloorJumpCode(al::HitSensor* source, al::HitSensor* target); |
| 185 | bool sendMsgPlayerTrample2D(al::HitSensor* source, al::HitSensor* target); |
| 186 | bool sendMsgPlayerUpperPunch2D(al::HitSensor* source, al::HitSensor* target); |
| 187 | bool sendMsgPlayerObjUpperPunch2D(al::HitSensor* source, al::HitSensor* target); |
| 188 | bool sendMsgPukupukuDash(al::HitSensor* source, al::HitSensor* target); |
| 189 | bool sendMsgPukupukuKiss(al::HitSensor* source, al::HitSensor* target); |
| 190 | bool sendMsgPukupukuRollingAttack(al::HitSensor* source, al::HitSensor* target); |
| 191 | bool sendMsgPush2D(al::HitSensor* source, al::HitSensor* target); |
| 192 | bool sendMsgPushToFish(al::HitSensor* source, al::HitSensor* target); |
| 193 | bool sendMsgPushToMotorcycle(al::HitSensor* source, al::HitSensor* target); |
| 194 | bool sendMsgPushToPlayer(al::HitSensor* source, al::HitSensor* target); |
| 195 | bool sendMsgRadishAttack(al::HitSensor* source, al::HitSensor* target); |
| 196 | bool sendMsgRadishReflect(al::HitSensor* source, al::HitSensor* target); |
| 197 | bool sendMsgRequestChangeKinokoSuper(al::HitSensor* source, al::HitSensor* target); |
| 198 | bool sendMsgRequestChangeFireFlower(al::HitSensor* source, al::HitSensor* target); |
| 199 | bool sendMsgRequestPlayerSandMoon(al::HitSensor* source, al::HitSensor* target); |
| 200 | bool sendMsgRequestPlayerSnow(al::HitSensor* source, al::HitSensor* target); |
| 201 | bool sendMsgRequestPlayerWet(al::HitSensor* source, al::HitSensor* target); |
| 202 | bool sendMsgStartHack(al::HitSensor* source, al::HitSensor* target); |
| 203 | bool sendMsgSunshineAttack(al::HitSensor* source, al::HitSensor* target); |
| 204 | bool sendMsgCancelHack(al::HitSensor* source, al::HitSensor* target); |
| 205 | bool sendMsgCancelHackArea(al::HitSensor* source, al::HitSensor* target); |
| 206 | bool sendMsgCancelHackByDokan(al::HitSensor* source, al::HitSensor* target); |
| 207 | bool sendMsgPackunEatStart(al::HitSensor* source, al::HitSensor* target); |
| 208 | bool sendMsgHackAttack(al::HitSensor* source, al::HitSensor* target); |
| 209 | bool sendMsgHackAttackKick(al::HitSensor* source, al::HitSensor* target); |
| 210 | bool sendMsgHackAttackMapObj(al::HitSensor* source, al::HitSensor* target); |
| 211 | bool sendMsgHackDeathAreaSelfCheck(al::HitSensor* source, al::HitSensor* target); |
| 212 | bool sendMsgHackDemoEnd(al::HitSensor* source, al::HitSensor* target); |
| 213 | bool sendMsgHackDemoStart(al::HitSensor* source, al::HitSensor* target); |
| 214 | bool sendMsgHackInvalidEscape(al::HitSensor* source, al::HitSensor* target); |
| 215 | bool sendMsgHackInvalidEscapeNoReaction(al::HitSensor* source, al::HitSensor* target); |
| 216 | bool sendMsgHackMarioCheckpointFlagWarp(al::HitSensor* source, al::HitSensor* target); |
| 217 | bool sendMsgHackMarioDead(al::HitSensor* source, al::HitSensor* target); |
| 218 | bool sendMsgHackMarioDemo(al::HitSensor* source, al::HitSensor* target); |
| 219 | bool sendMsgHackMarioInWater(al::HitSensor* source, al::HitSensor* target); |
| 220 | bool sendMsgHackMoveRockForestPush(al::HitSensor* source, al::HitSensor* target); |
| 221 | bool sendMsgHackSelfCeilingCheckMiss(al::HitSensor* source, al::HitSensor* target); |
| 222 | bool sendMsgHackSyncDamageVisibility(al::HitSensor* source, al::HitSensor* target); |
| 223 | bool sendMsgWeaponItemGet(al::HitSensor* source, al::HitSensor* target); |
| 224 | bool sendMsgCapAttack(al::HitSensor* source, al::HitSensor* target); |
| 225 | bool sendMsgCapAttackCollide(al::HitSensor* source, al::HitSensor* target); |
| 226 | bool sendMsgCapAttackStayRolling(al::HitSensor* source, al::HitSensor* target); |
| 227 | bool sendMsgCapAttackStayRollingCollide(al::HitSensor* source, al::HitSensor* target); |
| 228 | bool sendMsgCapAttackRailMove(al::HitSensor* source, al::HitSensor* target); |
| 229 | bool sendMsgCapGiantAttack(al::HitSensor* source, al::HitSensor* target); |
| 230 | bool sendMsgCapReflect(al::HitSensor* source, al::HitSensor* target); |
| 231 | bool sendMsgCapReflectCollide(al::HitSensor* source, al::HitSensor* target); |
| 232 | bool sendMsgCapStartLockOn(al::HitSensor* source, al::HitSensor* target); |
| 233 | bool sendMsgCapKeepLockOn(al::HitSensor* source, al::HitSensor* target); |
| 234 | bool sendMsgCapCancelLockOn(al::HitSensor* source, al::HitSensor* target); |
| 235 | bool sendMsgCapHipDrop(al::HitSensor* source, al::HitSensor* target); |
| 236 | bool sendMsgCapObjHipDrop(al::HitSensor* source, al::HitSensor* target); |
| 237 | bool sendMsgCapObjHipDropReflect(al::HitSensor* source, al::HitSensor* target); |
| 238 | bool sendMsgCapIgnoreCancelLockOn(al::HitSensor* source, al::HitSensor* target); |
| 239 | bool sendMsgCapIgnoreCancelMissReaction(al::HitSensor* source, al::HitSensor* target); |
| 240 | bool sendMsgCapIgnoreCollisionCheck(al::HitSensor* source, al::HitSensor* target); |
| 241 | bool sendMsgCapItemGet(al::HitSensor* source, al::HitSensor* target); |
| 242 | bool sendMsgCapTrampolineAttack(al::HitSensor* source, al::HitSensor* target); |
| 243 | bool sendMsgCatchBombThrough(al::HitSensor* source, al::HitSensor* target); |
| 244 | bool sendMsgCheckCarObstacle(al::HitSensor* source, al::HitSensor* target); |
| 245 | bool sendMsgCheckIsCardboardBox(al::HitSensor* source, al::HitSensor* target); |
| 246 | bool sendMsgBullHackAttack(al::HitSensor* source, al::HitSensor* target); |
| 247 | bool sendMsgBullEnemyAttack(al::HitSensor* source, al::HitSensor* target); |
| 248 | bool sendMsgEnemyAttackStrong(al::HitSensor* source, al::HitSensor* target); |
| 249 | bool sendMsgEnemyObjBreak(al::HitSensor* source, al::HitSensor* target); |
| 250 | bool sendMsgWhipAttack(al::HitSensor* source, al::HitSensor* target); |
| 251 | bool sendMsgNoLimitTouchJump(al::HitSensor* source, al::HitSensor* target); |
| 252 | bool sendMsgNoticePlayerDamage(al::HitSensor* source, al::HitSensor* target); |
| 253 | bool sendMsgStatueDrop(al::HitSensor* source, al::HitSensor* target); |
| 254 | bool sendMsgStatueTrampleReflect(al::HitSensor* source, al::HitSensor* target); |
| 255 | bool sendMsgStatuePush(al::HitSensor* source, al::HitSensor* target); |
| 256 | bool sendMsgStatueSnap(al::HitSensor* source, al::HitSensor* target); |
| 257 | bool sendMsgHitGrowFlowerPot(al::HitSensor* source, al::HitSensor* target); |
| 258 | bool sendMsgHitGrowPlantPot(al::HitSensor* source, al::HitSensor* target); |
| 259 | bool sendMsgImplantGrowFlowerSeed(al::HitSensor* source, al::HitSensor* target); |
| 260 | bool sendMsgIcicleAttack(al::HitSensor* source, al::HitSensor* target); |
| 261 | bool sendMsgIgnoreMirrorWarp(al::HitSensor* source, al::HitSensor* target); |
| 262 | bool sendMsgIgnoredByRunawayNpc(al::HitSensor* source, al::HitSensor* target); |
| 263 | bool sendMsgIgnorePushMotorcycle(al::HitSensor* source, al::HitSensor* target); |
| 264 | bool sendMsgSandSharkAttack(al::HitSensor* source, al::HitSensor* target); |
| 265 | bool sendMsgSeedAttack(al::HitSensor* source, al::HitSensor* target); |
| 266 | bool sendMsgSeedAttackBig(al::HitSensor* source, al::HitSensor* target); |
| 267 | bool sendMsgSeedAttackHold(al::HitSensor* source, al::HitSensor* target); |
| 268 | bool sendMsgSeedItemGet(al::HitSensor* source, al::HitSensor* target); |
| 269 | bool sendMsgSeedReflect(al::HitSensor* source, al::HitSensor* target); |
| 270 | bool sendMsgSenobiTrample(al::HitSensor* source, al::HitSensor* target); |
| 271 | bool sendMsgSenobiCancelStretch(al::HitSensor* source, al::HitSensor* target); |
| 272 | bool sendMsgSenobiPunchBlockTransparent(al::HitSensor* source, al::HitSensor* target); |
| 273 | bool sendMsgShibakenApproach(al::HitSensor* source, al::HitSensor* target); |
| 274 | bool sendMsgShibakenKick(al::HitSensor* source, al::HitSensor* target); |
| 275 | bool sendMsgHackUpperPunch(al::HitSensor* source, al::HitSensor* target); |
| 276 | bool sendMsgHackObjUpperPunch(al::HitSensor* source, al::HitSensor* target); |
| 277 | bool sendMsgShineGet(al::HitSensor* source, al::HitSensor* target); |
| 278 | bool sendMsgShineGet2D(al::HitSensor* source, al::HitSensor* target); |
| 279 | bool sendMsgSpherePush(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, f32); |
| 280 | bool sendMsgSphinxJumpAttack(al::HitSensor* source, al::HitSensor* target); |
| 281 | bool sendMsgSphinxQuizRouteKill(al::HitSensor* source, al::HitSensor* target); |
| 282 | bool sendMsgSphinxRideAttack(al::HitSensor* source, al::HitSensor* target); |
| 283 | bool sendMsgSphinxRideAttackReflect(al::HitSensor* source, al::HitSensor* target); |
| 284 | bool sendMsgPechoSpot(al::HitSensor* source, al::HitSensor* target); |
| 285 | bool sendMsgBelowObjBroken(al::HitSensor* source, al::HitSensor* target); |
| 286 | bool sendMsgBindCollidedGround(al::HitSensor* source, al::HitSensor* target); |
| 287 | bool sendMsgBindKeepDemoStart(al::HitSensor* source, al::HitSensor* target); |
| 288 | bool sendMsgBindKeepDemoExecute(al::HitSensor* source, al::HitSensor* target); |
| 289 | bool sendMsgBindKeepDemoEnd(al::HitSensor* source, al::HitSensor* target); |
| 290 | bool sendMsgBindRecoveryLife(al::HitSensor* source, al::HitSensor* target); |
| 291 | bool sendMsgMayorItemReflect(al::HitSensor* source, al::HitSensor* target); |
| 292 | bool sendMsgMayorItemCollide(al::HitSensor* source, al::HitSensor* target); |
| 293 | bool sendMsgBlowObjAttack(al::HitSensor* source, al::HitSensor* target); |
| 294 | bool sendMsgBlowObjAttackReflect(al::HitSensor* source, al::HitSensor* target); |
| 295 | bool sendMsgConfirmFrailBox(al::HitSensor* source, al::HitSensor* target); |
| 296 | bool sendMsgConfirmBrokenFrailBox(al::HitSensor* source, al::HitSensor* target); |
| 297 | bool sendMsgTankLookOn(al::HitSensor* source, al::HitSensor* target); |
| 298 | bool sendMsgTankKickHack(al::HitSensor* source, al::HitSensor* target); |
| 299 | bool sendMsgTankKickEnemy(al::HitSensor* source, al::HitSensor* target); |
| 300 | bool sendMsgTankBullet(al::HitSensor* source, al::HitSensor* target); |
| 301 | bool sendMsgTankBulletNoReaction(al::HitSensor* source, al::HitSensor* target); |
| 302 | bool sendMsgTimerAthleticDemoStart(al::LiveActor*); |
| 303 | bool sendMsgRideOnStart(al::HitSensor* source, al::HitSensor* target); |
| 304 | bool sendMsgRideOnEnd(al::HitSensor* source, al::HitSensor* target); |
| 305 | bool sendMsgRideOnRelease(al::HitSensor* source, al::HitSensor* target); |
| 306 | bool sendMsgHipDropTransformTransform(al::HitSensor* source, al::HitSensor* target); |
| 307 | bool sendMsgHipDropTransformReverse(al::HitSensor* source, al::HitSensor* target); |
| 308 | bool sendMsgHipDropTransformingUp(al::HitSensor* source, al::HitSensor* target); |
| 309 | bool sendMsgHipDropTransformingDown(al::HitSensor* source, al::HitSensor* target); |
| 310 | bool sendMsgHipDropTransformingFinish(al::HitSensor* source, al::HitSensor* target); |
| 311 | bool sendMsgClearFire(al::HitSensor* source, al::HitSensor* target); |
| 312 | bool sendMsgCollectAnimalTouchCollide(al::HitSensor* source, al::HitSensor* target); |
| 313 | bool sendMsgBossKnuckleCounter(al::HitSensor* source, al::HitSensor* target); |
| 314 | bool sendMsgBossKnuckleFallAttack(al::HitSensor* source, al::HitSensor* target); |
| 315 | bool sendMsgBossKnuckleHackAttack(al::HitSensor* source, al::HitSensor* target); |
| 316 | bool sendMsgBossKnuckleKillerAttack(al::HitSensor* source, al::HitSensor* target); |
| 317 | bool sendMsgBossKnuckleIceConflict(al::HitSensor* source, al::HitSensor* target); |
| 318 | bool sendMsgBossKnuckleIceFallToMummy(al::HitSensor* source, al::HitSensor* target); |
| 319 | bool sendMsgSkaterAttack(al::HitSensor* source, al::HitSensor* target); |
| 320 | bool sendMsgEnableInSaucePan(al::HitSensor* source, al::HitSensor* target); |
| 321 | bool sendMsgEnableMapCheckPointWarp(al::HitSensor* source, al::HitSensor* target); |
| 322 | bool sendMsgStartInSaucePan(al::HitSensor* source, al::HitSensor* target, bool); |
| 323 | bool sendMsgEndInSaucePan(al::HitSensor* source, al::HitSensor* target); |
| 324 | bool sendMsgLineDancerLink(al::HitSensor* source, al::HitSensor* target); |
| 325 | bool sendMsgLongPushSensorHit(al::HitSensor* source, al::HitSensor* target); |
| 326 | bool sendMsgLongPushBoxHit(al::HitSensor* source, al::HitSensor* target); |
| 327 | bool sendMsgGoldHammerAttack(al::HitSensor* source, al::HitSensor* target); |
| 328 | bool sendMsgTrashBoxIn(al::HitSensor* source, al::HitSensor* target); |
| 329 | bool sendMsgTouchDoorDrumn(al::HitSensor* source, al::HitSensor* target); |
| 330 | bool sendMsgKuribo2DTouch(al::HitSensor* source, al::HitSensor* target); |
| 331 | bool sendMsgKuriboCollisionDamage(al::HitSensor* source, al::HitSensor* target); |
| 332 | bool sendMsgKuriboCollisionKill(al::HitSensor* source, al::HitSensor* target); |
| 333 | bool sendMsgKuriboFlick(al::HitSensor* source, al::HitSensor* target); |
| 334 | bool sendMsgKuriboTowerOn(al::HitSensor* source, al::HitSensor* target, u32); |
| 335 | bool sendMsgPartyPopperSoundAttack(al::HitSensor* source, al::HitSensor* target); |
| 336 | bool sendMsgYokinBallAttack(al::HitSensor* source, al::HitSensor* target); |
| 337 | bool sendMsgYoshiDirectEat(al::HitSensor* source, al::HitSensor* target); |
| 338 | bool sendMsgYoshiTongueAttack(al::HitSensor* source, al::HitSensor* target); |
| 339 | bool sendMsgYoshiTongueEatBind(al::HitSensor* source, al::HitSensor* target, f32*, f32*, f32*); |
| 340 | bool sendMsgYoshiTongueEatBindCancel(al::HitSensor* source, al::HitSensor* target); |
| 341 | bool sendMsgYoshiTongueEatBindFinish(al::HitSensor* source, al::HitSensor* target); |
| 342 | bool sendMsgYoshiTongueEatHomingTarget(al::HitSensor* source, al::HitSensor* target); |
| 343 | bool sendMsgYukimaruPush(al::HitSensor* source, al::HitSensor* target); |
| 344 | bool sendMsgPunchMachinePunchStraight(al::HitSensor* source, al::HitSensor* target); |
| 345 | bool sendMsgPunchMachinePunchHook(al::HitSensor* source, al::HitSensor* target); |
| 346 | bool sendMsgPunchMachinePunchUpper(al::HitSensor* source, al::HitSensor* target); |
| 347 | bool sendMsgMorningStarWarpStart(al::HitSensor* source, al::HitSensor* target); |
| 348 | bool sendMsgMorningStarWarpEnd(al::HitSensor* source, al::HitSensor* target); |
| 349 | bool sendMsgGemyAim(al::HitSensor* source, al::HitSensor* target); |
| 350 | bool sendMsgHammerBrosHammerEnemyAttack(al::HitSensor* source, al::HitSensor* target); |
| 351 | bool sendMsgHammerBrosHammerHackAttack(al::HitSensor* source, al::HitSensor* target); |
| 352 | bool sendMsgHammerBrosHammerSearch(al::HitSensor* source, al::HitSensor* target); |
| 353 | bool sendMsgHackBrosContact(al::HitSensor* source, al::HitSensor* target); |
| 354 | bool sendMsgMotorcycleAttack(al::HitSensor* source, al::HitSensor* target); |
| 355 | bool sendMsgMotorcycleCollideParkingLot(al::HitSensor* source, al::HitSensor* target); |
| 356 | bool sendMsgMotorcycleDashAttack(al::HitSensor* source, al::HitSensor* target); |
| 357 | bool sendMsgMotorcycleDashCollide(al::HitSensor* source, al::HitSensor* target); |
| 358 | bool sendMsgWanwanEnemyAttack(al::HitSensor* source, al::HitSensor* target); |
| 359 | bool sendMsgWanwanPush(al::HitSensor* source, al::HitSensor* target); |
| 360 | bool sendMsgWanwanReboundAttack(al::HitSensor* source, al::HitSensor* target); |
| 361 | bool sendMsgWanwanBlockAttack(al::HitSensor* source, al::HitSensor* target); |
| 362 | bool sendMsgWanwanHoleIn(al::HitSensor* source, al::HitSensor* target); |
| 363 | bool sendMsgWaterRoadIn(al::HitSensor* source, al::HitSensor* target); |
| 364 | bool sendMsgWaterRoadNear(al::HitSensor* source, al::HitSensor* target); |
| 365 | bool sendMsgBreedaSlap(al::HitSensor* source, al::HitSensor* target); |
| 366 | bool sendMsgBreedaPush(al::HitSensor* source, al::HitSensor* target); |
| 367 | bool sendMsgGamaneBullet(al::HitSensor* source, al::HitSensor* target); |
| 368 | bool sendMsgGamaneBulletThrough(al::HitSensor* source, al::HitSensor* target); |
| 369 | bool sendMsgGamaneBulletForCoinFlower(al::HitSensor* source, al::HitSensor* target); |
| 370 | bool sendMsgVolleyballNpcScareByEnemy(al::HitSensor* source, al::HitSensor* target); |
| 371 | bool sendMsgRocketFlowerExtension(al::HitSensor* source, al::HitSensor* target); |
| 372 | bool sendMsgWanderBossCameraRange(al::HitSensor* source, al::HitSensor* target); |
| 373 | bool sendMsgKuriboGirlAttack(al::HitSensor* source, al::HitSensor* target); |
| 374 | bool sendMsgKuriboGirlLove(al::HitSensor* source, al::HitSensor* target); |
| 375 | bool sendMsgKuriboTop(al::HitSensor* source, al::HitSensor* target); |
| 376 | bool sendMsgTRexAttack(al::HitSensor* source, al::HitSensor* target); |
| 377 | bool sendMsgTRexAttackCollideBody(al::HitSensor* source, al::HitSensor* target); |
| 378 | bool sendMsgTRexAttackCollideHead(al::HitSensor* source, al::HitSensor* target); |
| 379 | bool sendMsgTRexDashAttack(al::HitSensor* source, al::HitSensor* target); |
| 380 | bool sendMsgTRexScrollPartsBreakWith(al::HitSensor* source, al::HitSensor* target); |
| 381 | bool sendMsgTsukkunNoTrace(al::HitSensor* source, al::HitSensor* target); |
| 382 | bool sendMsgTouchFireDrum2D(al::HitSensor* source, al::HitSensor* target); |
| 383 | bool sendMsgPropellerAttack(al::HitSensor* source, al::HitSensor* target); |
| 384 | bool sendMsgTankExplosion(al::HitSensor* source, al::HitSensor* target); |
| 385 | bool sendMsgTankHackTrample(al::HitSensor* source, al::HitSensor* target); |
| 386 | bool sendMsgUtsuboAttack(al::HitSensor* source, al::HitSensor* target); |
| 387 | bool sendMsgKillerAttackNoExplode(al::HitSensor* source, al::HitSensor* target); |
| 388 | bool sendMsgKillerMagnumAttack(al::HitSensor* source, al::HitSensor* target); |
| 389 | bool sendMsgKillerMagnumHackAttack(al::HitSensor* source, al::HitSensor* target); |
| 390 | bool sendMsgGabuzouAttack(al::HitSensor* source, al::HitSensor* target); |
| 391 | bool sendMsgStackerRollingAttack(al::HitSensor* source, al::HitSensor* target); |
| 392 | bool sendMsgStackerCapBoostAttack(al::HitSensor* source, al::HitSensor* target); |
| 393 | bool sendMsgIgnoreIgnitionBomb(al::HitSensor* source, al::HitSensor* target); |
| 394 | bool sendMsgExplosionReflectBomb(al::HitSensor* source, al::HitSensor* target); |
| 395 | bool sendMsgGolemStampPress(al::HitSensor* source, al::HitSensor* target); |
| 396 | bool sendMsgSwitchOnWithSaveRequest(al::LiveActor*, SaveObjInfo*); |
| 397 | bool sendMsgWanwanReboundAttackToCollided(const al::LiveActor*, al::HitSensor*); |
| 398 | bool sendMsgWanwanBlockAttackToCollided(const al::LiveActor*, al::HitSensor*); |
| 399 | bool sendMsgDigPointSmell(al::HitSensor* source, al::HitSensor* target, DigPoint*); |
| 400 | bool sendMsgMofumofuBodyChainExplode(al::HitSensor* source, al::HitSensor* target, s32); |
| 401 | bool sendMsgMoonBasementRockThroughCollision(al::HitSensor* source, al::HitSensor* target, bool); |
| 402 | bool sendMsgFishingWait(al::HitSensor* source, al::HitSensor* target, al::HitSensor*); |
| 403 | bool sendMsgFishingUpImmediately(al::HitSensor* source, al::HitSensor* target, |
| 404 | const sead::Matrix34f&, const sead::Vector3f&, const char*); |
| 405 | bool sendMsgGunetterPush(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, f32); |
| 406 | bool sendMsgTestPunch(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, s32, |
| 407 | s32); |
| 408 | bool sendMsgTestPunchStrong(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, |
| 409 | s32, s32); |
| 410 | bool sendMsgPunchGuard(al::HitSensor* source, al::HitSensor* target, s32, s32); |
| 411 | bool sendMsgTsukkunThrust(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, s32, |
| 412 | bool); |
| 413 | bool sendMsgTsukkunThrustSpin(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, |
| 414 | s32, bool); |
| 415 | bool sendMsgTsukkunThrustReflect(al::HitSensor* source, al::HitSensor* target, |
| 416 | const sead::Vector3f&, s32, bool); |
| 417 | bool sendMsgTsukkunThrustCollide(al::HitSensor* source, al::HitSensor* target, |
| 418 | const sead::Vector3f&, s32, bool); |
| 419 | bool sendMsgTsukkunThrustHitReflectCollide(al::HitSensor* source, al::HitSensor* target, |
| 420 | const sead::Vector3f&, s32, bool); |
| 421 | bool sendMsgTsukkunThrustReflectCollide(al::HitSensor* source, al::HitSensor* target, |
| 422 | const sead::Vector3f&, s32, bool); |
| 423 | bool sendMsgTsukkunThrustHole(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, |
| 424 | const sead::Vector3f&); |
| 425 | bool sendMsgTsukkunThroughCollide(al::HitSensor* source, al::HitSensor* target); |
| 426 | bool sendMsgTsukkunHoldCollide(al::HitSensor* source, al::HitSensor* target); |
| 427 | bool sendMsgTsukkunForceCancelCollide(al::HitSensor* source, al::HitSensor* target); |
| 428 | bool sendMsgNetworkShootingShot(al::HitSensor* source, al::HitSensor* target, s32); |
| 429 | bool sendMsgNetworkShootingChargeShot(al::HitSensor* source, al::HitSensor* target, s32); |
| 430 | bool sendMsgRequestPlayerJumpBreakFloor(al::HitSensor* source, al::HitSensor* target); |
| 431 | bool sendMsgRequestPlayerJump(al::HitSensor* source, al::HitSensor* target, f32); |
| 432 | bool sendMsgRequestPlayerTrampleJump(al::HitSensor* source, al::HitSensor* target, f32); |
| 433 | bool sendMsgRequestPlayerSpinJump(al::HitSensor* source, al::HitSensor* target, f32); |
| 434 | bool sendMsgRequestSphinxJump(al::HitSensor* source, al::HitSensor* target, f32); |
| 435 | bool sendMsgIgnoreTouchTarget(al::HitSensor* source, al::HitSensor* target); |
| 436 | bool sendMsgIgnoreTouchTarget(al::ScreenPointer*, al::ScreenPointTarget*); |
| 437 | bool sendMsgInitTouchTargetInfo(al::HitSensor* source, al::HitSensor* target, TouchTargetInfo*, |
| 438 | const sead::Vector3f*); |
| 439 | bool sendMsgInitTouchTargetInfo(al::ScreenPointer*, al::ScreenPointTarget*, TouchTargetInfo*, |
| 440 | const sead::Vector3f*); |
| 441 | bool sendMsgCollisionImpulse(al::HitSensor* source, al::HitSensor* target, sead::Vector3f*, |
| 442 | const sead::Vector3f&, f32, const sead::Vector3f&, f32); |
| 443 | bool sendMsgWhipHold(al::HitSensor* source, al::HitSensor* target, WhipTargetInfo*); |
| 444 | bool sendMsgWhipBind(al::HitSensor* source, al::HitSensor* target, WhipTargetInfo*); |
| 445 | bool sendMsgWhipThrow(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&); |
| 446 | bool sendMsgMagnet(al::HitSensor* source, al::HitSensor* target, bool); |
| 447 | bool sendMsgMagnetBulletAttack(al::HitSensor* source, al::HitSensor* target, f32); |
| 448 | bool sendMsgDashPanel(al::HitSensor* source, al::HitSensor* target, s32); |
| 449 | bool sendMsgTrampolineCrackJump(al::HitSensor* source, al::HitSensor* target, f32, f32); |
| 450 | bool sendMsgCapTouchWall(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, |
| 451 | const sead::Vector3f&); |
| 452 | bool sendMsgCapRethrow(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, |
| 453 | const sead::Vector3f&, const sead::Vector3f&); |
| 454 | bool sendMsgCapRethrowReturnOnly(al::HitSensor* source, al::HitSensor* target, |
| 455 | const sead::Vector3f&, const sead::Vector3f&, |
| 456 | const sead::Vector3f&); |
| 457 | bool sendMsgCapChangeGiant(al::HitSensor* source, al::HitSensor* target, f32, s32); |
| 458 | bool sendMsgPackunEatCancel(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, |
| 459 | const sead::Vector3f&); |
| 460 | bool sendMsgPackunEatEnd(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, |
| 461 | const sead::Vector3f&); |
| 462 | bool sendMsgPackunEatStartFollow(al::HitSensor* source, al::HitSensor* target, |
| 463 | const sead::Vector3f*); |
| 464 | bool sendMsgFireBlowerAttack(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, |
| 465 | const sead::Vector3f&, f32); |
| 466 | bool sendMsgPaint(al::HitSensor* source, al::HitSensor* target, const sead::Color4u8&, s32, s32); |
| 467 | bool sendMsgPaintTexture(al::HitSensor* source, al::HitSensor* target, s32, f32, s32); |
| 468 | bool sendMsgCheckPaintClear(al::HitSensor* source, al::HitSensor* target, const sead::Color4u8&, |
| 469 | const sead::Vector3f&, s32); |
| 470 | bool sendMsgCheckPaintAlpha(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&); |
| 471 | bool sendMsgByugoBlow(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&); |
| 472 | bool sendMsgHackDirectStageInit(al::HitSensor* source, al::HitSensor* target, IUsePlayerHack*); |
| 473 | bool sendMsgObjSnapForce(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&); |
| 474 | bool sendMsgCapBeamerBeam(al::HitSensor* source, al::HitSensor* target); |
| 475 | bool sendMsgHosuiAttack(al::HitSensor* source, al::HitSensor* target); |
| 476 | bool sendMsgHosuiAttackCollide(al::HitSensor* source, al::HitSensor* target); |
| 477 | bool sendMsgHosuiAttackNoEffect(al::HitSensor* source, al::HitSensor* target); |
| 478 | bool sendMsgHosuiAttackStrong(al::HitSensor* source, al::HitSensor* target); |
| 479 | bool sendMsgHosuiTouch(al::HitSensor* source, al::HitSensor* target); |
| 480 | bool sendMsgHosuiTrample(al::HitSensor* source, al::HitSensor* target); |
| 481 | bool sendMsgHosuiTrampleReflect(al::HitSensor* source, al::HitSensor* target); |
| 482 | bool sendMsgHosuiTrampleReflectHigh(al::HitSensor* source, al::HitSensor* target); |
| 483 | bool sendMsgBubbleAttack(al::HitSensor* source, al::HitSensor* target); |
| 484 | bool sendMsgBubbleAttackToPecho(al::HitSensor* source, al::HitSensor* target); |
| 485 | bool sendMsgBubbleReflectH(al::HitSensor* source, al::HitSensor* target); |
| 486 | bool sendMsgBubbleReflectV(al::HitSensor* source, al::HitSensor* target); |
| 487 | bool sendMsgBubbleWallTouch(al::HitSensor* source, al::HitSensor* target); |
| 488 | bool sendMsgBubbleGroundTouchTrigger(al::HitSensor* source, al::HitSensor* target); |
| 489 | bool sendMsgBubbleLauncherStart(al::HitSensor* source, al::HitSensor* target); |
| 490 | bool sendMsgSenobiPartsMove(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, |
| 491 | f32); |
| 492 | bool sendMsgStampTo2D(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&); |
| 493 | bool sendMsgAirExplosion(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&); |
| 494 | bool sendMsgPushVelocity(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&); |
| 495 | bool sendMsgGhostRecordStartOk(al::HitSensor* source, al::HitSensor* target, const char*); |
| 496 | bool sendMsgSandGeyserRaise(al::HitSensor* source, al::HitSensor* target, f32, f32); |
| 497 | bool sendMsgRaceWait(al::LiveActor*); |
| 498 | bool sendMsgRaceStart(al::LiveActor*); |
| 499 | bool sendMsgRaceStop(al::LiveActor*); |
| 500 | bool sendMsgRaceReturnToCourse(al::LiveActor*, const sead::Vector3f&, const sead::Vector3f&); |
| 501 | bool sendMsgPlayerLookAtPosition(al::HitSensor* source, al::HitSensor* target, sead::Vector3f*); |
| 502 | bool sendMsgTargetMarkerPosition(al::HitSensor* source, al::HitSensor* target, sead::Vector3f*); |
| 503 | bool sendMsgHackBlowJump(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, f32); |
| 504 | bool sendMsgGolemStampPushV(al::HitSensor* source, al::HitSensor* target, f32); |
| 505 | bool sendMsgGolemStampPushH(al::HitSensor* source, al::HitSensor* target, f32); |
| 506 | bool sendMsgRequestPlayerWaitAnimDigPoint(al::HitSensor* source, al::HitSensor* target); |
| 507 | bool sendMsgEventFlowScareCheck(al::HitSensor* source, al::HitSensor* target, |
| 508 | al::EventFlowExecutor*); |
| 509 | bool sendMsgPlayerItemGetAll(al::HitSensor* source, al::HitSensor* target); |
| 510 | bool sendMsgPlayerItemGetAll2D(al::HitSensor* source, al::HitSensor* target); |
| 511 | bool sendMsgTRexAttackAll(al::HitSensor* source, al::HitSensor* target); |
| 512 | bool sendMsgSeedTouch(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&, |
| 513 | const sead::Vector3f&); |
| 514 | bool sendMsgSphinxRideAttackTouchThrough(al::HitSensor* source, al::HitSensor* target, |
| 515 | const sead::Vector3f&, const sead::Vector3f&); |
| 516 | bool sendMsgSphinxRideAttackTouch(al::HitSensor* source, al::HitSensor* target, |
| 517 | const sead::Vector3f&, const sead::Vector3f&); |
| 518 | |
| 519 | bool isMsgAckCheckpoint(const al::SensorMsg*); |
| 520 | bool isMsgAckGetShine(const al::SensorMsg*); |
| 521 | bool isMsgAckLifeUp(const al::SensorMsg*); |
| 522 | bool isMsgAckLifeMaxUp(const al::SensorMsg*); |
| 523 | bool isMsgAskRailCollision(const al::SensorMsg*); |
| 524 | bool isMsgAttachCactusNeedle(const al::SensorMsg*); |
| 525 | bool isMsgAirExplosion(const al::SensorMsg*); |
| 526 | bool isMsgBelowObjBroken(const al::SensorMsg*); |
| 527 | bool isMsgBindCollidedGround(const al::SensorMsg*); |
| 528 | bool isMsgBindKeepDemoStart(const al::SensorMsg*); |
| 529 | bool isMsgBindKeepDemoExecute(const al::SensorMsg*); |
| 530 | bool isMsgBindKeepDemoEnd(const al::SensorMsg*); |
| 531 | bool isMsgBindRecoveryLife(const al::SensorMsg*); |
| 532 | bool isMsgBirdFlyAway(const al::SensorMsg*); |
| 533 | bool isMsgBlowObjAttack(const al::SensorMsg*); |
| 534 | bool isMsgMayorItemCollide(const al::SensorMsg*); |
| 535 | bool isMsgMayorItemReflect(const al::SensorMsg*); |
| 536 | bool isMsgBlowObjAttackReflect(const al::SensorMsg*); |
| 537 | bool isMsgBossKnuckleCounter(const al::SensorMsg*); |
| 538 | bool isMsgBossKnuckleFallAttack(const al::SensorMsg*); |
| 539 | bool isMsgBossKnuckleHackAttack(const al::SensorMsg*); |
| 540 | bool isMsgBossKnuckleIceConflict(const al::SensorMsg*); |
| 541 | bool isMsgBossKnuckleIceFallToMummy(const al::SensorMsg*); |
| 542 | bool isMsgBossKnuckleKillerAttack(const al::SensorMsg*); |
| 543 | bool isMsgBreakPartsBreak(const al::SensorMsg*); |
| 544 | bool isMsgBreedaSlap(const al::SensorMsg*); |
| 545 | bool isMsgBreedaPush(const al::SensorMsg*); |
| 546 | bool isMsgBubbleAttack(const al::SensorMsg*); |
| 547 | bool isMsgBubbleAttackToPecho(const al::SensorMsg*); |
| 548 | bool isMsgBubbleLauncherStart(const al::SensorMsg*); |
| 549 | bool isMsgBubbleReflectH(const al::SensorMsg*); |
| 550 | bool isMsgBubbleReflectV(const al::SensorMsg*); |
| 551 | bool isMsgBubbleWallTouch(const al::SensorMsg*); |
| 552 | bool isMsgBubbleGroundTouchTrigger(const al::SensorMsg*); |
| 553 | bool isMsgBullAttack(const al::SensorMsg*); |
| 554 | bool isMsgBullHackAttack(const al::SensorMsg*); |
| 555 | bool isMsgBullEnemyAttack(const al::SensorMsg*); |
| 556 | bool isMsgByugoBlow(const al::SensorMsg*); |
| 557 | bool isMsgCameraAngleElevationResetFast(const al::SensorMsg*); |
| 558 | bool isMsgCancelHack(const al::SensorMsg*); |
| 559 | bool isMsgCancelHackArea(const al::SensorMsg*); |
| 560 | bool isMsgCancelHackByDokan(const al::SensorMsg*); |
| 561 | bool isMsgCapAttack(const al::SensorMsg*); |
| 562 | bool isMsgCapAttackCollide(const al::SensorMsg*); |
| 563 | bool isMsgCapAttackRailMove(const al::SensorMsg*); |
| 564 | bool isMsgCapAttackStayRolling(const al::SensorMsg*); |
| 565 | bool isMsgCapAttackStayRollingCollide(const al::SensorMsg*); |
| 566 | bool isMsgCapBeamerBeam(const al::SensorMsg*); |
| 567 | bool isMsgCapCancelLockOn(const al::SensorMsg*); |
| 568 | bool isMsgCapChangeGiant(const al::SensorMsg*); |
| 569 | bool isMsgCapEnableLockOn(const al::SensorMsg*); |
| 570 | bool isMsgCapStartLockOn(const al::SensorMsg*); |
| 571 | bool isMsgCapKeepLockOn(const al::SensorMsg*); |
| 572 | bool isMsgCapGiantAttack(const al::SensorMsg*); |
| 573 | bool isMsgCapHipDrop(const al::SensorMsg*); |
| 574 | bool isMsgCapObjHipDrop(const al::SensorMsg*); |
| 575 | bool isMsgCapObjHipDropReflect(const al::SensorMsg*); |
| 576 | bool isMsgCapIgnoreCancelLockOn(const al::SensorMsg*); |
| 577 | bool isMsgCapIgnoreCancelMissReaction(const al::SensorMsg*); |
| 578 | bool isMsgCapIgnoreCollisionCheck(const al::SensorMsg*); |
| 579 | bool isMsgCapItemGet(const al::SensorMsg*); |
| 580 | bool isMsgCapReflect(const al::SensorMsg*); |
| 581 | bool isMsgCapReflectCollide(const al::SensorMsg*); |
| 582 | bool isMsgCapRethrow(const al::SensorMsg*); |
| 583 | bool isMsgCapTouchWall(const al::SensorMsg*); |
| 584 | bool isMsgCapTrampolineAttack(const al::SensorMsg*); |
| 585 | bool isMsgCatchBombThrough(const al::SensorMsg*); |
| 586 | bool isMsgCheckCarObstacle(const al::SensorMsg*); |
| 587 | bool isMsgCheckIsCardboardBox(const al::SensorMsg*); |
| 588 | bool isMsgChorobonAttack(const al::SensorMsg*); |
| 589 | bool isMsgClearFire(const al::SensorMsg*); |
| 590 | bool isMsgCollectAnimalTouchCollide(const al::SensorMsg*); |
| 591 | bool isMsgCollisionImpulse(const al::SensorMsg*); |
| 592 | bool isMsgConductLightning(const al::SensorMsg*); |
| 593 | bool isMsgConfirmFrailBox(const al::SensorMsg*); |
| 594 | bool isMsgConfirmBrokenFrailBox(const al::SensorMsg*); |
| 595 | bool isMsgDamageBallAttack(const al::SensorMsg*); |
| 596 | bool isMsgDamageBallBodyAttack(const al::SensorMsg*); |
| 597 | bool isMsgDigPointSmell(const al::SensorMsg*); |
| 598 | bool isMsgDonsukeAttack(const al::SensorMsg*); |
| 599 | bool isMsgDonsukeGroundAttack(const al::SensorMsg*); |
| 600 | bool isMsgDonsukePush(const al::SensorMsg*); |
| 601 | bool isMsgDragonAttack(const al::SensorMsg*); |
| 602 | bool isMsgEatExplosion(const al::SensorMsg*); |
| 603 | bool isMsgElectricWireNoLimitDistance(const al::SensorMsg*); |
| 604 | bool isMsgEnableInSaucePan(const al::SensorMsg*); |
| 605 | bool isMsgEnableMapCheckPointWarp(const al::SensorMsg*); |
| 606 | bool isMsgEndInSaucePan(const al::SensorMsg*); |
| 607 | bool isMsgEnemyAttack2D(const al::SensorMsg*); |
| 608 | bool isMsgEnemyAttack3D(const al::SensorMsg*); |
| 609 | bool isMsgEnemyAttackDash(const al::SensorMsg*); |
| 610 | bool isMsgFireBrosFireBallCollide(const al::SensorMsg*); |
| 611 | bool isMsgFireDamageAll(const al::SensorMsg*); |
| 612 | bool isMsgHackAttackFire(const al::SensorMsg*); |
| 613 | bool isMsgFireSwitchFire(const al::SensorMsg*); |
| 614 | bool isMsgEnemyAttackFireCollision(const al::SensorMsg*); |
| 615 | bool isMsgEnemyAttackTRex(const al::SensorMsg*); |
| 616 | bool isMsgPoisonDamageAll(const al::SensorMsg*); |
| 617 | bool isMsgEnemyAttackPoison(const al::SensorMsg*); |
| 618 | bool isMsgHackAttackPoison(const al::SensorMsg*); |
| 619 | bool isMsgPaintAttackPoison(const al::SensorMsg*); |
| 620 | bool isMsgConfirmPaintObj(const al::SensorMsg*); |
| 621 | bool isMsgConfirmPaintObjForSeed(const al::SensorMsg*); |
| 622 | bool isMsgEnemyAttackStrong(const al::SensorMsg*); |
| 623 | bool isMsgEnemyKick(const al::SensorMsg*); |
| 624 | bool isMsgRabbitKick(const al::SensorMsg*); |
| 625 | bool isMsgEnemyObjBreak(const al::SensorMsg*); |
| 626 | bool isMsgFireBlowerAttack(const al::SensorMsg*); |
| 627 | bool isMsgFishingAttack(const al::SensorMsg*); |
| 628 | bool isMsgFishingCancel(const al::SensorMsg*); |
| 629 | bool isMsgFishingFishApproach(const al::SensorMsg*); |
| 630 | bool isMsgFishingFishFloatTouch(const al::SensorMsg*); |
| 631 | bool isMsgFishingItemGet(const al::SensorMsg*); |
| 632 | bool isMsgFishingLineTouch(const al::SensorMsg*); |
| 633 | bool isMsgFishingStart(const al::SensorMsg*); |
| 634 | bool isMsgFishingUpImmediately(const al::SensorMsg*); |
| 635 | bool isMsgFishingUpImmediatelyPrepare(const al::SensorMsg*); |
| 636 | bool isMsgFishingWait(const al::SensorMsg*); |
| 637 | bool isMsgFrogHackTrample(const al::SensorMsg*); |
| 638 | bool isMsgGamaneBullet(const al::SensorMsg*); |
| 639 | bool isMsgGamaneBulletThrough(const al::SensorMsg*); |
| 640 | bool isMsgGamaneBulletForCoinFlower(const al::SensorMsg*); |
| 641 | bool isMsgGemyAim(const al::SensorMsg*); |
| 642 | bool isMsgGhostCancel(const al::SensorMsg*); |
| 643 | bool isMsgGhostPlay(const al::SensorMsg*); |
| 644 | bool isMsgGhostRecordEnd(const al::SensorMsg*); |
| 645 | bool isMsgGhostRecordStart(const al::SensorMsg*); |
| 646 | bool isMsgGhostRecordStartOk(const al::SensorMsg*); |
| 647 | bool isMsgGhostReverse(const al::SensorMsg*); |
| 648 | bool isMsgGhostStop(const al::SensorMsg*); |
| 649 | bool isMsgGiantWanderBossAttack(const al::SensorMsg*); |
| 650 | bool isMsgGiantWanderBossBulletAttack(const al::SensorMsg*); |
| 651 | bool isMsgGiantWanderBossBulletPush(const al::SensorMsg*); |
| 652 | bool isMsgGoldHammerAttack(const al::SensorMsg*); |
| 653 | bool isMsgGrowFlowerSeedDisablePush(const al::SensorMsg*); |
| 654 | bool isMsgGrowFlowerSeedNear(const al::SensorMsg*); |
| 655 | bool isMsgGrowPlantPush(const al::SensorMsg*); |
| 656 | bool isMsgGrowerAttack(const al::SensorMsg*); |
| 657 | bool isMsgGrowerWallAttack(const al::SensorMsg*); |
| 658 | bool isMsgGunetterAttack(const al::SensorMsg*); |
| 659 | bool isMsgGunetterBodyTouch(const al::SensorMsg*); |
| 660 | bool isMsgGunetterPush(const al::SensorMsg*); |
| 661 | bool isMsgHackAttack(const al::SensorMsg*); |
| 662 | bool isMsgHackAttackKick(const al::SensorMsg*); |
| 663 | bool isMsgHackAttackMapObj(const al::SensorMsg*); |
| 664 | bool isMsgHackBrosContact(const al::SensorMsg*); |
| 665 | bool isMsgHackDeathAreaSelfCheck(const al::SensorMsg*); |
| 666 | bool isMsgHackDemoEnd(const al::SensorMsg*); |
| 667 | bool isMsgHackDemoStart(const al::SensorMsg*); |
| 668 | bool isMsgHackInvalidEscape(const al::SensorMsg*); |
| 669 | bool isMsgHackInvalidEscapeNoReaction(const al::SensorMsg*); |
| 670 | bool isMsgHackMarioCheckpointFlagWarp(const al::SensorMsg*); |
| 671 | bool isMsgHackMarioDead(const al::SensorMsg*); |
| 672 | bool isMsgHackMarioDemo(const al::SensorMsg*); |
| 673 | bool isMsgHackMarioInWater(const al::SensorMsg*); |
| 674 | bool isMsgHackMoveRockForestPush(const al::SensorMsg*); |
| 675 | bool isMsgHackSelfCeilingCheckMiss(const al::SensorMsg*); |
| 676 | bool isMsgHackSyncDamageVisibility(const al::SensorMsg*); |
| 677 | bool isMsgHackUpperPunch(const al::SensorMsg*); |
| 678 | bool isMsgHackObjUpperPunch(const al::SensorMsg*); |
| 679 | bool isMsgHammerAttackDown(const al::SensorMsg*); |
| 680 | bool isMsgHammerAttackSide(const al::SensorMsg*); |
| 681 | bool isMsgHammerAttackSideCollide(const al::SensorMsg*); |
| 682 | bool isMsgHammerBrosHammerEnemyAttack(const al::SensorMsg*); |
| 683 | bool isMsgHammerBrosHammerHackAttack(const al::SensorMsg*); |
| 684 | bool isMsgHammerBrosHammerSearch(const al::SensorMsg*); |
| 685 | bool isMsgHipDropTransformReverse(const al::SensorMsg*); |
| 686 | bool isMsgHipDropTransformTransform(const al::SensorMsg*); |
| 687 | bool isMsgHipDropTransformingUp(const al::SensorMsg*); |
| 688 | bool isMsgHipDropTransformingDown(const al::SensorMsg*); |
| 689 | bool isMsgHipDropTransformingFinish(const al::SensorMsg*); |
| 690 | bool isMsgHitGrowFlowerPot(const al::SensorMsg*); |
| 691 | bool isMsgHitGrowPlantPot(const al::SensorMsg*); |
| 692 | bool isMsgHosuiAttack(const al::SensorMsg*); |
| 693 | bool isMsgHosuiAttackCollide(const al::SensorMsg*); |
| 694 | bool isMsgHosuiAttackNoEffect(const al::SensorMsg*); |
| 695 | bool isMsgHosuiAttackStrong(const al::SensorMsg*); |
| 696 | bool isMsgHosuiTouch(const al::SensorMsg*); |
| 697 | bool isMsgHosuiTrample(const al::SensorMsg*); |
| 698 | bool isMsgHosuiTrampleReflect(const al::SensorMsg*); |
| 699 | bool isMsgHosuiTrampleReflectHigh(const al::SensorMsg*); |
| 700 | bool isMsgIgnoreTouchTarget(const al::SensorMsg*); |
| 701 | bool isMsgIgnorePushMotorcycle(const al::SensorMsg*); |
| 702 | bool isMsgIcicleAttack(const al::SensorMsg*); |
| 703 | bool isMsgIgnoreMirrorWarp(const al::SensorMsg*); |
| 704 | bool isMsgIgnoredByRunawayNpc(const al::SensorMsg*); |
| 705 | bool isMsgImplantGrowFlowerSeed(const al::SensorMsg*); |
| 706 | bool isMsgInitTouchTargetInfo(const al::SensorMsg*); |
| 707 | bool isMsgItemAmiiboKoopa(const al::SensorMsg*); |
| 708 | bool isMsgIsExistPukupuku(const al::SensorMsg*); |
| 709 | bool isMsgJangoAttack(const al::SensorMsg*); |
| 710 | bool isMsgJangoRemoveCap(const al::SensorMsg*); |
| 711 | bool isMsgKakkuKick(const al::SensorMsg*); |
| 712 | bool isMsgKoopaBindStart(const al::SensorMsg*); |
| 713 | bool isMsgKoopaCapPlayerFocusTarget(const al::SensorMsg*); |
| 714 | bool isMsgKoopaCapPunchFinishL(const al::SensorMsg*); |
| 715 | bool isMsgKoopaCapPunchFinishR(const al::SensorMsg*); |
| 716 | bool isMsgKoopaCapPunchInvincibleL(const al::SensorMsg*); |
| 717 | bool isMsgKoopaCapPunchInvincibleR(const al::SensorMsg*); |
| 718 | bool isMsgKoopaCapPunchKnockBackL(const al::SensorMsg*); |
| 719 | bool isMsgKoopaCapPunchKnockBackR(const al::SensorMsg*); |
| 720 | bool isMsgKoopaCapPunchL(const al::SensorMsg*); |
| 721 | bool isMsgKoopaCapPunchR(const al::SensorMsg*); |
| 722 | bool isMsgKoopaCapSpinAttack(const al::SensorMsg*); |
| 723 | bool isMsgKoopaCatchKoopaCap(const al::SensorMsg*); |
| 724 | bool isMsgKoopaDashPunchAttack(const al::SensorMsg*); |
| 725 | bool isMsgKoopaFire2D(const al::SensorMsg*); |
| 726 | bool isMsgKoopaFireBallAttack(const al::SensorMsg*); |
| 727 | bool isMsgKoopaHackDamage(const al::SensorMsg*); |
| 728 | bool isMsgKoopaHackPunch(const al::SensorMsg*); |
| 729 | bool isMsgKoopaHackPunchCollide(const al::SensorMsg*); |
| 730 | bool isMsgKoopaHackTrample(const al::SensorMsg*); |
| 731 | bool isMsgKoopaInvalidHackPunchFaceToCollision(const al::SensorMsg*); |
| 732 | bool isMsgKoopaRingBeamInvalidTouch(const al::SensorMsg*); |
| 733 | bool isMsgKoopaTailAttack(const al::SensorMsg*); |
| 734 | bool isMsgKoopaTouchFloor(const al::SensorMsg*); |
| 735 | bool isMsgKouraAttack2D(const al::SensorMsg*); |
| 736 | bool isMsgKouraItemGet2D(const al::SensorMsg*); |
| 737 | bool isMsgKuribo2DTouch(const al::SensorMsg*); |
| 738 | bool isMsgKuriboCollisionDamage(const al::SensorMsg*); |
| 739 | bool isMsgKuriboCollisionKill(const al::SensorMsg*); |
| 740 | bool isMsgKuriboFlick(const al::SensorMsg*); |
| 741 | bool isMsgKuriboGirlAttack(const al::SensorMsg*); |
| 742 | bool isMsgKuriboGirlLove(const al::SensorMsg*); |
| 743 | bool isMsgKuriboTop(const al::SensorMsg*); |
| 744 | bool isMsgKuriboTowerNum(const al::SensorMsg*); |
| 745 | bool isMsgLaunchBlow(const al::SensorMsg*); |
| 746 | bool isMsgLineDancerLink(const al::SensorMsg*); |
| 747 | bool isMsgLongPushSensorHit(const al::SensorMsg*); |
| 748 | bool isMsgLongPushBoxHit(const al::SensorMsg*); |
| 749 | bool isMsgMagnetBulletAttack(const al::SensorMsg*); |
| 750 | bool isMsgMeganeAttack(const al::SensorMsg*); |
| 751 | bool isMsgMeganeHackTrample(const al::SensorMsg*); |
| 752 | bool isMsgMofumofuBodyChainExplode(const al::SensorMsg*); |
| 753 | bool isMsgMofumofuBulletUnexplosion(const al::SensorMsg*); |
| 754 | bool isMsgMoonBasementAttackMeteor(const al::SensorMsg*); |
| 755 | bool isMsgMoonBasementBreakShockwaveMeteor(const al::SensorMsg*); |
| 756 | bool isMsgMoonBasementRockSyncClippingRegist(const al::SensorMsg*); |
| 757 | bool isMsgMoonBasementRockSyncClippingInvalidate(const al::SensorMsg*); |
| 758 | bool isMsgMoonBasementRockSyncClippingValidate(const al::SensorMsg*); |
| 759 | bool isMsgMoonBasementRockThroughCollision(const al::SensorMsg*); |
| 760 | bool isMsgMorningStarWarpEnd(const al::SensorMsg*); |
| 761 | bool isMsgMorningStarWarpStart(const al::SensorMsg*); |
| 762 | bool isMsgMotorcycleAttack(const al::SensorMsg*); |
| 763 | bool isMsgMotorcycleCollideParkingLot(const al::SensorMsg*); |
| 764 | bool isMsgMotorcycleDashAttack(const al::SensorMsg*); |
| 765 | bool isMsgMotorcycleDashCollide(const al::SensorMsg*); |
| 766 | bool isMsgCactusNeedleAttack(const al::SensorMsg*); |
| 767 | bool isMsgCactusNeedleAttackStrong(const al::SensorMsg*); |
| 768 | bool isMsgNoLimitTouchJump(const al::SensorMsg*); |
| 769 | bool isMsgNoticePlayerDamage(const al::SensorMsg*); |
| 770 | bool isMsgNpcScareByEnemy(const al::SensorMsg*); |
| 771 | bool isMsgVolleyballNpcScareByEnemy(const al::SensorMsg*); |
| 772 | bool isMsgObjSnapForce(const al::SensorMsg*); |
| 773 | bool isMsgPackunEatCancel(const al::SensorMsg*); |
| 774 | bool isMsgPackunEatEnd(const al::SensorMsg*); |
| 775 | bool isMsgPackunEatStart(const al::SensorMsg*); |
| 776 | bool isMsgPackunEatStartFollow(const al::SensorMsg*); |
| 777 | bool isMsgPaint(const al::SensorMsg*); |
| 778 | bool isMsgPaintTexture(const al::SensorMsg*); |
| 779 | bool isMsgCheckPaintClear(const al::SensorMsg*); |
| 780 | bool isMsgCheckPaintAlpha(const al::SensorMsg*); |
| 781 | bool isMsgPartyPopperSoundAttack(const al::SensorMsg*); |
| 782 | bool isMsgPechoSpot(const al::SensorMsg*); |
| 783 | bool isMsgPlayerBallToss(const al::SensorMsg*); |
| 784 | bool isMsgPlayerCarryCameraSubjectiveStart(const al::SensorMsg*); |
| 785 | bool isMsgPlayerCarryCameraSubjectiveEnd(const al::SensorMsg*); |
| 786 | bool isMsgPlayerCarryShineGetStart(const al::SensorMsg*); |
| 787 | bool isMsgPlayerCarryShineGetEnd(const al::SensorMsg*); |
| 788 | bool isMsgPlayerCapCatch(const al::SensorMsg*); |
| 789 | bool isMsgPlayerCapHipDrop(const al::SensorMsg*); |
| 790 | bool isMsgPlayerCapPush(const al::SensorMsg*); |
| 791 | bool isMsgPlayerCapRecovery(const al::SensorMsg*); |
| 792 | bool isMsgPlayerCapTouchJump(const al::SensorMsg*); |
| 793 | bool isMsgPlayerCapTrample(const al::SensorMsg*); |
| 794 | bool isMsgPlayerCoinDashGet(const al::SensorMsg*); |
| 795 | bool isMsgPlayerEyePriorityTarget(const al::SensorMsg*); |
| 796 | bool isMsgPlayerDisregardHomingAttack(const al::SensorMsg*); |
| 797 | bool isMsgPlayerDisregardTargetMarker(const al::SensorMsg*); |
| 798 | bool isMsgPlayerEquipKoopaCap(const al::SensorMsg*); |
| 799 | bool isMsgPlayerFireBallAttack2D(const al::SensorMsg*); |
| 800 | bool isMsgPlayerFireBallAttack3D(const al::SensorMsg*); |
| 801 | bool isMsgPlayerHipDropDemoTrigger(const al::SensorMsg*); |
| 802 | bool isMsgPlayerHipDropHipDropSwitch(const al::SensorMsg*); |
| 803 | bool isMsgPlayerItemGet2D(const al::SensorMsg*); |
| 804 | bool isMsgPlayerJumpTakeOffFloor(const al::SensorMsg*); |
| 805 | bool isMsgPlayerObjectWallHit(const al::SensorMsg*); |
| 806 | bool isMsgPlayerObjLeapFrog(const al::SensorMsg*); |
| 807 | bool isMsgPlayerPenguinAttack(const al::SensorMsg*); |
| 808 | bool isMsgPlayerPenguinAttackReflect(const al::SensorMsg*); |
| 809 | bool isMsgPlayerPoleClimbKeep(const al::SensorMsg*); |
| 810 | bool isMsgPlayerPoleClimbReaction(const al::SensorMsg*); |
| 811 | bool isMsgPlayerRabbitGet(const al::SensorMsg*); |
| 812 | bool isMsgPlayerRollingObjHit(const al::SensorMsg*); |
| 813 | bool isMsgPlayerRollingWallHitDown(const al::SensorMsg*); |
| 814 | bool isMsgPlayerRollingWallHitMove(const al::SensorMsg*); |
| 815 | bool isMsgPlayerStartGrabCeil(const al::SensorMsg*); |
| 816 | bool isMsgPlayerStartWallJump(const al::SensorMsg*); |
| 817 | bool isMsgPlayerEndGrabCeil(const al::SensorMsg*); |
| 818 | bool isMsgPlayerSwordAttack(const al::SensorMsg*); |
| 819 | bool isMsgPlayerTouchFloorJumpCode(const al::SensorMsg*); |
| 820 | bool isMsgPlayerTrample2D(const al::SensorMsg*); |
| 821 | bool isMsgPlayerUpperPunch2D(const al::SensorMsg*); |
| 822 | bool isMsgPlayerObjUpperPunch2D(const al::SensorMsg*); |
| 823 | bool isMsgPropellerAttack(const al::SensorMsg*); |
| 824 | bool isMsgPukupukuDash(const al::SensorMsg*); |
| 825 | bool isMsgPukupukuKiss(const al::SensorMsg*); |
| 826 | bool isMsgPukupukuRollingAttack(const al::SensorMsg*); |
| 827 | bool isMsgPunchMachinePunchHook(const al::SensorMsg*); |
| 828 | bool isMsgPunchMachinePunchStraight(const al::SensorMsg*); |
| 829 | bool isMsgPunchMachinePunchUpper(const al::SensorMsg*); |
| 830 | bool isMsgPush2D(const al::SensorMsg*); |
| 831 | bool isMsgPushToFish(const al::SensorMsg*); |
| 832 | bool isMsgPushToMotorcycle(const al::SensorMsg*); |
| 833 | bool isMsgPushToPlayer(const al::SensorMsg*); |
| 834 | bool isMsgRadishAttack(const al::SensorMsg*); |
| 835 | bool isMsgRadishReflect(const al::SensorMsg*); |
| 836 | bool isMsgRaceStart(const al::SensorMsg*); |
| 837 | bool isMsgRaceStop(const al::SensorMsg*); |
| 838 | bool isMsgRaceWait(const al::SensorMsg*); |
| 839 | bool isMsgRequestChangeFireFlower(const al::SensorMsg*); |
| 840 | bool isMsgRequestChangeKinokoSuper(const al::SensorMsg*); |
| 841 | bool isMsgRequestPlayerJumpBreakFloor(const al::SensorMsg*); |
| 842 | bool isMsgRequestPlayerJump(const al::SensorMsg*); |
| 843 | bool isMsgRequestPlayerTrampleJump(const al::SensorMsg*); |
| 844 | bool isMsgRequestPlayerSpinJump(const al::SensorMsg*); |
| 845 | bool isMsgRequestSphinxJump(const al::SensorMsg*); |
| 846 | bool isMsgRideOnEnd(const al::SensorMsg*); |
| 847 | bool isMsgRideOnRelease(const al::SensorMsg*); |
| 848 | bool isMsgRideOnStart(const al::SensorMsg*); |
| 849 | bool isMsgRocketFlowerExtension(const al::SensorMsg*); |
| 850 | bool isMsgSandSharkAttack(const al::SensorMsg*); |
| 851 | bool isMsgSeedAttack(const al::SensorMsg*); |
| 852 | bool isMsgSeedAttackBig(const al::SensorMsg*); |
| 853 | bool isMsgSeedAttackHold(const al::SensorMsg*); |
| 854 | bool isMsgSeedItemGet(const al::SensorMsg*); |
| 855 | bool isMsgSeedReflect(const al::SensorMsg*); |
| 856 | bool isMsgSeedTouch(const al::SensorMsg*); |
| 857 | bool isMsgSenobiCancelStretch(const al::SensorMsg*); |
| 858 | bool isMsgSenobiPunchBlockTransparent(const al::SensorMsg*); |
| 859 | bool isMsgSenobiPartsMove(const al::SensorMsg*); |
| 860 | bool isMsgSenobiTrample(const al::SensorMsg*); |
| 861 | bool isMsgShibakenApproach(const al::SensorMsg*); |
| 862 | bool isMsgShibakenKick(const al::SensorMsg*); |
| 863 | bool isMsgSkaterAttack(const al::SensorMsg*); |
| 864 | bool isMsgSpherePush(const al::SensorMsg*); |
| 865 | bool isMsgSphinxJumpAttack(const al::SensorMsg*); |
| 866 | bool isMsgSphinxQuizRouteKill(const al::SensorMsg*); |
| 867 | bool isMsgSphinxRideAttack(const al::SensorMsg*); |
| 868 | bool isMsgSphinxRideAttackReflect(const al::SensorMsg*); |
| 869 | bool isMsgSphinxRideAttackTouchThrough(const al::SensorMsg*); |
| 870 | bool isMsgSphinxRideAttackTouch(const al::SensorMsg*); |
| 871 | bool isMsgStampTo2D(const al::SensorMsg*); |
| 872 | bool isMsgStartHack(const al::SensorMsg*); |
| 873 | bool isMsgStartInSaucePan(const al::SensorMsg*); |
| 874 | bool isMsgStatueDrop(const al::SensorMsg*); |
| 875 | bool isMsgStatueTrampleReflect(const al::SensorMsg*); |
| 876 | bool isMsgStatuePush(const al::SensorMsg*); |
| 877 | bool isMsgStatueSnap(const al::SensorMsg*); |
| 878 | bool isMsgSunshineAttack(const al::SensorMsg*); |
| 879 | bool isMsgTankBullet(const al::SensorMsg*); |
| 880 | bool isMsgTankBulletNoReaction(const al::SensorMsg*); |
| 881 | bool isMsgTankExplosion(const al::SensorMsg*); |
| 882 | bool isMsgTankHackTrample(const al::SensorMsg*); |
| 883 | bool isMsgTankKickHack(const al::SensorMsg*); |
| 884 | bool isMsgTankKickEnemy(const al::SensorMsg*); |
| 885 | bool isMsgTankLookOn(const al::SensorMsg*); |
| 886 | bool isMsgTestPunch(const al::SensorMsg*); |
| 887 | bool isMsgTestPunchStrong(const al::SensorMsg*); |
| 888 | bool isMsgTimerAthleticDemoStart(const al::SensorMsg*); |
| 889 | bool isMsgTouchDoorDrumn(const al::SensorMsg*); |
| 890 | bool isMsgTouchFireDrum2D(const al::SensorMsg*); |
| 891 | bool isMsgTrashBoxIn(const al::SensorMsg*); |
| 892 | bool isMsgTRexAttack(const al::SensorMsg*); |
| 893 | bool isMsgTRexAttackCollideAll(const al::SensorMsg*); |
| 894 | bool isMsgTRexAttackCollideBody(const al::SensorMsg*); |
| 895 | bool isMsgTRexAttackCollideHead(const al::SensorMsg*); |
| 896 | bool isMsgTRexDashAttack(const al::SensorMsg*); |
| 897 | bool isMsgTRexScrollPartsBreakWith(const al::SensorMsg*); |
| 898 | bool isMsgTsukkunForceCancelCollide(const al::SensorMsg*); |
| 899 | bool isMsgTsukkunHoldCollide(const al::SensorMsg*); |
| 900 | bool isMsgTsukkunThroughCollide(const al::SensorMsg*); |
| 901 | bool isMsgTsukkunThrustAll(const al::SensorMsg*); |
| 902 | bool isMsgTsukkunThrust(const al::SensorMsg*, bool*); |
| 903 | bool isMsgTsukkunThrustCollide(const al::SensorMsg*, bool*); |
| 904 | bool isMsgTsukkunNoTrace(const al::SensorMsg*); |
| 905 | bool isMsgTsukkunThrustHole(const al::SensorMsg*); |
| 906 | bool isMsgUtsuboAttack(const al::SensorMsg*); |
| 907 | bool isMsgWanderBossCameraRange(const al::SensorMsg*); |
| 908 | bool isMsgWanwanEnemyAttack(const al::SensorMsg*); |
| 909 | bool isMsgWanwanBlockAttack(const al::SensorMsg*); |
| 910 | bool isMsgWanwanHoleIn(const al::SensorMsg*); |
| 911 | bool isMsgWaterRoadIn(const al::SensorMsg*); |
| 912 | bool isMsgWaterRoadNear(const al::SensorMsg*); |
| 913 | bool isMsgWanwanPush(const al::SensorMsg*); |
| 914 | bool isMsgWanwanReboundAttack(const al::SensorMsg*); |
| 915 | bool isMsgWeaponItemGet(const al::SensorMsg*); |
| 916 | bool isMsgWhipAttack(const al::SensorMsg*); |
| 917 | bool isMsgWhipBind(const al::SensorMsg*); |
| 918 | bool isMsgWhipHold(const al::SensorMsg*); |
| 919 | bool isMsgWhipThrow(const al::SensorMsg*); |
| 920 | bool isMsgYokinBallAttack(const al::SensorMsg*); |
| 921 | bool isMsgYoshiDirectEat(const al::SensorMsg*); |
| 922 | bool isMsgYoshiTongueAttack(const al::SensorMsg*); |
| 923 | bool isMsgYoshiTongueEatBind(const al::SensorMsg*); |
| 924 | bool isMsgYoshiTongueEatBindCancel(const al::SensorMsg*); |
| 925 | bool isMsgYoshiTongueEatBindFinish(const al::SensorMsg*); |
| 926 | bool isMsgYoshiTongueEatHomingTarget(const al::SensorMsg*); |
| 927 | bool isMsgYukimaruPush(const al::SensorMsg*); |
| 928 | bool isMsgKillerAttackNoExplode(const al::SensorMsg*); |
| 929 | bool isMsgKillerMagnumAttack(const al::SensorMsg*); |
| 930 | bool isMsgKillerMagnumHackAttack(const al::SensorMsg*); |
| 931 | bool isMsgGabuzouAttack(const al::SensorMsg*); |
| 932 | bool isMsgStackerRollingAttack(const al::SensorMsg*); |
| 933 | bool isMsgStackerCapBoostAttack(const al::SensorMsg*); |
| 934 | bool isMsgIgnoreIgnitionBomb(const al::SensorMsg*); |
| 935 | bool isMsgExplosionReflectBomb(const al::SensorMsg*); |
| 936 | bool isMsgGolemStampPress(const al::SensorMsg*); |
| 937 | void setMsgYoshiTongueEatBindRadiusAndOffset(const al::SensorMsg*, f32, f32); |
| 938 | void setMsgYoshiTongueEatBindScale(const al::SensorMsg*, f32); |
| 939 | bool isMsgTsukkunThrustSpin(const al::SensorMsg*, bool*); |
| 940 | bool isMsgTsukkunThrustReflect(const al::SensorMsg*, bool*); |
| 941 | bool isMsgTsukkunThrustHitReflectCollide(const al::SensorMsg*, bool*); |
| 942 | bool isMsgTsukkunThrustReflectCollide(const al::SensorMsg*, bool*); |
| 943 | bool isMsgSwitchOnWithSaveRequest(const al::SensorMsg*, SaveObjInfo**); |
| 944 | bool isMsgNpcCapReactionAll(const al::SensorMsg*); |
| 945 | bool isMsgHackNpcCapReactionAll(const al::SensorMsg*); |
| 946 | bool checkMsgNpcTrampleReactionAll(const al::SensorMsg*, const al::HitSensor*, const al::HitSensor*, |
| 947 | bool); |
| 948 | bool isMsgPlayerAndCapObjHipDropReflectAll(const al::SensorMsg*); |
| 949 | bool isMsgKoopaCapPunchAll(const al::SensorMsg*); |
| 950 | bool isMsgKoopaCapPunchInvincibleAll(const al::SensorMsg*); |
| 951 | bool isMsgKoopaCapPunchFinishAll(const al::SensorMsg*); |
| 952 | bool isMsgItemGet(const al::SensorMsg*); |
| 953 | bool isMsgItemGetByWeapon(const al::SensorMsg*); |
| 954 | bool isMsgItemGet2D(const al::SensorMsg*); |
| 955 | bool isMsgBlockUpperPunch2D(const al::SensorMsg*); |
| 956 | bool isMsgItemGetAll(const al::SensorMsg*); |
| 957 | bool isMsgShineGet(const al::SensorMsg*); |
| 958 | bool isMsgShineGet2D(const al::SensorMsg*); |
| 959 | bool isMsgShineReaction(const al::SensorMsg*); |
| 960 | bool isMsgKillByShineGet(const al::SensorMsg*); |
| 961 | bool isMsgKillByHomeDemo(const al::SensorMsg*); |
| 962 | bool isMsgEndHomeDemo(const al::SensorMsg*); |
| 963 | bool isMsgBreakBySword(const al::SensorMsg*); |
| 964 | bool isMsgPressDown(const al::SensorMsg*); |
| 965 | bool isMsgPlayerAndCapObjHipDropAll(const al::SensorMsg*); |
| 966 | bool isMsgAttackDirect(const al::SensorMsg*); |
| 967 | bool isMsgBlowDown(const al::SensorMsg*); |
| 968 | bool isMsgTrampleReflectAll(const al::SensorMsg*); |
| 969 | bool isMsgThrowObjHit(const al::SensorMsg*); |
| 970 | bool isMsgThrowObjHitReflect(const al::SensorMsg*); |
| 971 | bool isMsgPlayerAndCapHipDropAll(const al::SensorMsg*); |
| 972 | bool isMsgUpperPunchAll(const al::SensorMsg*); |
| 973 | bool sendMsgBlockUpperPunch2D(al::HitSensor* source, al::HitSensor* target); |
| 974 | bool isMsgBlockReaction2D(const al::SensorMsg*); |
| 975 | bool isMsgBlockReaction3D(const al::SensorMsg*); |
| 976 | bool isMsgBlockReactionAll(const al::SensorMsg*); |
| 977 | bool isMsgBreakFrailBox(const al::SensorMsg*); |
| 978 | bool isMsgDamageFrailBox(const al::SensorMsg*); |
| 979 | bool isMsgChorobonReaction(const al::SensorMsg*); |
| 980 | bool isMsgBreakSignBoard(const al::SensorMsg*); |
| 981 | bool isMsgBreakCollapseSandHill(const al::SensorMsg*); |
| 982 | void calcBlowDownDir(sead::Vector3f*, const al::SensorMsg*, al::HitSensor* source, |
| 983 | al::HitSensor* target); |
| 984 | bool tryGetTsukkunThrustDir(sead::Vector3f*, const al::SensorMsg*); |
| 985 | bool isMsgPlayerDamage(const al::SensorMsg*); |
| 986 | bool isMsgPlayerDamage2D(const al::SensorMsg*); |
| 987 | bool isMsgPlayerDamageBlowDown(const al::SensorMsg*); |
| 988 | bool isMsgPlayerJumpRequestAll(const al::SensorMsg*); |
| 989 | bool trySendMsgHackPunchToCeil(al::LiveActor*, al::HitSensor*); |
| 990 | bool trySendMsgHackPunchToSensor(al::LiveActor*, al::HitSensor* source, al::HitSensor* target); |
| 991 | bool isMsgDashPanel(const al::SensorMsg*, s32*); |
| 992 | bool isMsgNetworkShootingShot(const al::SensorMsg*, s32); |
| 993 | bool isMsgNetworkShootingChargeShot(const al::SensorMsg*, s32); |
| 994 | bool isMsgRaceReturnToCourse(const al::SensorMsg*, sead::Vector3f*, sead::Vector3f*); |
| 995 | bool isFallingTargetMoonBasementRock(const al::SensorMsg*); |
| 996 | bool tryGetTestPunchInfo(sead::Vector3f*, s32*, const al::SensorMsg*, s32); |
| 997 | bool tryGetTestPunchTeamId(s32*, const al::SensorMsg*); |
| 998 | bool tryGetPunchGuard(s32*, const al::SensorMsg*, s32); |
| 999 | bool tryGetTsukkunThrustInfo(sead::Vector3f*, s32*, const al::SensorMsg*); |
| 1000 | bool tryGetTsukkunThrustReflectDir(sead::Vector3f*, const al::SensorMsg*); |
| 1001 | bool tryGetTsukkunThrustHole(sead::Vector3f*, sead::Vector3f*, const al::SensorMsg*); |
| 1002 | bool tryGetRequestPlayerJumpInfo(f32*, const al::SensorMsg*); |
| 1003 | bool tryGetRequestPlayerTrampleJumpInfo(f32*, const al::SensorMsg*); |
| 1004 | bool tryGetRequestPlayerSpinJumpInfo(f32*, const al::SensorMsg*); |
| 1005 | bool tryGetRequestSphinxJumpInfo(f32*, const al::SensorMsg*); |
| 1006 | bool tryGetTouchTargetInfo(TouchTargetInfo**, const al::SensorMsg*); |
| 1007 | bool tryGetTouchTargetInfoCollisionTouchPos(sead::Vector3f*, const al::SensorMsg*); |
| 1008 | bool tryInitTouchTargetInfoBySensorOffset(const al::SensorMsg*, const al::HitSensor*, |
| 1009 | const sead::Vector3f&, const sead::Vector3f&); |
| 1010 | bool tryInitTouchTargetInfoByConnector(const al::SensorMsg*, const al::MtxConnector*, |
| 1011 | const sead::Vector3f&, const sead::Vector3f&, bool); |
| 1012 | bool tryCalcCollisionImpulse(sead::Vector3f*, f32, const sead::Vector3f&, f32, |
| 1013 | const al::SensorMsg*); |
| 1014 | bool tryInitWhipTarget(const al::SensorMsg*, al::HitSensor*, const sead::Vector3f*); |
| 1015 | bool tryGetWhipThrowDir(sead::Vector3f*, const al::SensorMsg*); |
| 1016 | bool tryMagnetPower(bool*, const al::SensorMsg*); |
| 1017 | bool tryMagnetBulletAttack(f32*, const al::SensorMsg*); |
| 1018 | bool isMsgTrampolineCrackJump(f32*, f32*, const al::SensorMsg*); |
| 1019 | void requestHitReactionToAttacker(const al::SensorMsg*, const al::HitSensor*, const al::HitSensor*); |
| 1020 | void requestHitReactionToAttacker(const al::SensorMsg*, const al::HitSensor*, |
| 1021 | const sead::Vector3f&); |
| 1022 | bool tryGetCapTouchWallHitPos(sead::Vector3f*, const al::SensorMsg*); |
| 1023 | bool tryGetCapTouchWallNormal(sead::Vector3f*, const al::SensorMsg*); |
| 1024 | bool isCapRethrowReturnOnly(const al::SensorMsg*); |
| 1025 | bool tryGetCapRethrowPos(sead::Vector3f*, const al::SensorMsg*); |
| 1026 | bool tryGetCapRethrowFront(sead::Vector3f*, const al::SensorMsg*); |
| 1027 | bool tryGetCapRethrowUp(sead::Vector3f*, const al::SensorMsg*); |
| 1028 | bool tryGetHackBlowJump(sead::Vector3f*, f32*, const al::SensorMsg*); |
| 1029 | bool tryGetGolemStampPushV(f32*, const al::SensorMsg*); |
| 1030 | bool tryGetGolemStampPushH(f32*, const al::SensorMsg*); |
| 1031 | bool tryGetRequestPlayerWaitAnim(const char**, const al::SensorMsg*); |
| 1032 | bool tryGetCapChangeGiant(f32*, s32*, const al::SensorMsg*); |
| 1033 | bool tryGetByugoBlowForce(sead::Vector3f*, const al::SensorMsg*); |
| 1034 | bool tryGetObjSnapForce(sead::Vector3f*, const al::SensorMsg*); |
| 1035 | void getPackunEatCancelPosAndFront(sead::Vector3f*, sead::Vector3f*, const al::SensorMsg*); |
| 1036 | bool tryGetPackunEatEndPos(sead::Vector3f*, const al::SensorMsg*); |
| 1037 | bool tryGetPackunEatEndDir(sead::Vector3f*, const al::SensorMsg*); |
| 1038 | bool tryGetPackunEatStartFollowPos(const sead::Vector3f**, const al::SensorMsg*); |
| 1039 | bool tryGetFireBlowerAttackPos(sead::Vector3f*, const al::SensorMsg*); |
| 1040 | bool tryGetFireBlowerAttackDir(sead::Vector3f*, const al::SensorMsg*); |
| 1041 | bool tryGetFireBlowerAttackRadius(f32*, const al::SensorMsg*); |
| 1042 | bool tryGetPaintColor(sead::Color4u8*, const al::SensorMsg*); |
| 1043 | bool tryGetPaintSize(f32*, const al::SensorMsg*); |
| 1044 | bool tryGetPaintDrawType(s32*, const al::SensorMsg*); |
| 1045 | bool tryGetPaintTextureSize(f32*, const al::SensorMsg*); |
| 1046 | bool tryGetPaintTextureRotation(f32*, const al::SensorMsg*); |
| 1047 | bool tryGetPaintTextureDrawType(s32*, const al::SensorMsg*); |
| 1048 | bool tryGetCheckPaintClearColor(sead::Color4u8*, const al::SensorMsg*); |
| 1049 | bool tryGetCheckPaintClearPos(sead::Vector3f*, const al::SensorMsg*); |
| 1050 | bool tryGetCheckPaintClearDrawType(s32*, const al::SensorMsg*); |
| 1051 | bool tryGetCheckPaintAlphaPos(sead::Vector3f*, const al::SensorMsg*); |
| 1052 | bool tryGetSenobiPartsMoveDistance(f32*, const al::SensorMsg*); |
| 1053 | bool tryGetSenobiPartsCollidedNormal(sead::Vector3f*, const al::SensorMsg*); |
| 1054 | bool tryGetStampTo2DForce(sead::Vector3f*, const al::SensorMsg*); |
| 1055 | bool tryGetGhostStartOkObjId(sead::BufferedSafeStringBase<char>*, const al::SensorMsg*); |
| 1056 | bool tryGetAirExplosionForce(sead::Vector3f*, const al::SensorMsg*); |
| 1057 | bool sendMsgGotogotonOn(al::HitSensor* source, al::HitSensor* target); |
| 1058 | bool sendMsgGotogotonGetJumpPath(al::HitSensor* source, al::HitSensor* target, al::ParabolicPath*); |
| 1059 | bool sendMsgGotogotonGoalExist(al::HitSensor* source, al::HitSensor* target); |
| 1060 | bool sendMsgGotogotonGoalMatch(al::HitSensor* source, al::HitSensor* target, const GotogotonMark*); |
| 1061 | bool isMatchGotogotonGoal(const al::SensorMsg*, const GotogotonMark*); |
| 1062 | bool isMsgGotogotonOn(const al::SensorMsg*); |
| 1063 | bool isMsgGotogotonGoalExist(const al::SensorMsg*); |
| 1064 | bool sendMsgBossMagmaBreathForce(al::HitSensor* source, al::HitSensor* target, |
| 1065 | const sead::Vector3f&); |
| 1066 | bool sendMsgBossMagmaCatchPlayer(al::HitSensor* source, al::HitSensor* target); |
| 1067 | bool sendMsgBossMagmaReleasePlayer(al::HitSensor* source, al::HitSensor* target); |
| 1068 | bool sendMsgBossMagmaDeadDemoStart(al::HitSensor* source, al::HitSensor* target); |
| 1069 | bool sendMsgBossMagmaDeadDemoEnd(al::HitSensor* source, al::HitSensor* target, |
| 1070 | const sead::Vector3f&); |
| 1071 | bool sendMsgBossMagmaResetPos(al::HitSensor* source, al::HitSensor* target, const sead::Vector3f&); |
| 1072 | bool sendMsgBossMagmaQueryToBubble(al::HitSensor* source, al::HitSensor* target); |
| 1073 | bool isMsgBossMagmaCatchPlayer(const al::SensorMsg*); |
| 1074 | bool isMsgBossMagmaReleasePlayer(const al::SensorMsg*); |
| 1075 | bool isMsgBossMagmaDeadDemoStart(const al::SensorMsg*); |
| 1076 | bool isMsgBossMagmaDeadDemoEnd(const al::SensorMsg*); |
| 1077 | bool tryGetBossMagmaDeadDemoEndTargetPos(const al::SensorMsg*, sead::Vector3f*); |
| 1078 | bool tryGetBossMagmaBreathForce(const al::SensorMsg*, sead::Vector3f*); |
| 1079 | bool tryGetBossMagmaResetPos(const al::SensorMsg*, sead::Vector3f*); |
| 1080 | bool isMsgBossMagmaQueryToBubble(const al::SensorMsg*); |
| 1081 | s32 getMofumofuBodyChainExplodeDelayStep(const al::SensorMsg*); |
| 1082 | bool isMsgMofumofuReflectAll(const al::SensorMsg*); |
| 1083 | void calcFishingUpJugemDir(sead::Vector3f*, const al::SensorMsg*); |
| 1084 | const sead::Vector3f& getFishingUpFloatPos(const al::SensorMsg*); |
| 1085 | const char* tryGetFishingUpFloatMaterialCode(const al::SensorMsg*); |
| 1086 | al::HitSensor* getFishingHookSensor(const al::SensorMsg*); |
| 1087 | bool sendMsgCheckFishingTarget(al::HitSensor* source, al::HitSensor* target, const FishingFish*); |
| 1088 | bool isMsgCheckFishingTarget(const al::SensorMsg*); |
| 1089 | const FishingFish* getCheckFishingTarget(const al::SensorMsg*); |
| 1090 | const sead::Vector3f& getGunetterPushCenter(const al::SensorMsg*); |
| 1091 | f32 getGunetterPushRadius(const al::SensorMsg*); |
| 1092 | u32 getNumKuriboTowerOn(const al::SensorMsg*); |
| 1093 | bool isMsgPlayerLookAtPosition(const al::SensorMsg*); |
| 1094 | void setMsgPlayerLookAtPosition(const al::SensorMsg*, const sead::Vector3f&); |
| 1095 | bool isMsgTargetMarkerPosition(const al::SensorMsg*); |
| 1096 | void setMsgTargetMarkerPosition(const al::SensorMsg*, const sead::Vector3f&); |
| 1097 | bool isMsgSandGeyserRaise(const al::SensorMsg*); |
| 1098 | bool tryGetSandGeyserRaise(const al::SensorMsg*, f32*, f32*); |
| 1099 | void tryTreasureBoxPlayerTrampleJump(al::LiveActor*, al::HitSensor* source, al::HitSensor* target, |
| 1100 | f32); |
| 1101 | bool sendMsgPushToPlayerAndKillVelocityToTarget(al::LiveActor*, al::HitSensor* source, |
| 1102 | al::HitSensor* target); |
| 1103 | bool sendMsgPushToPlayerAndKillVelocityToTargetH(al::LiveActor*, al::HitSensor* source, |
| 1104 | al::HitSensor* target); |
| 1105 | bool tryReceivePushAndAddVelocity(al::LiveActor*, const al::SensorMsg*); |
| 1106 | bool tryReceiveMsgPushToPlayerAndAddVelocity(al::LiveActor*, const al::SensorMsg*, |
| 1107 | const al::HitSensor*, const al::HitSensor*, f32); |
| 1108 | bool tryReceiveMsgPushToPlayerAndAddVelocityH(al::LiveActor*, const al::SensorMsg*, |
| 1109 | const al::HitSensor*, const al::HitSensor*, f32); |
| 1110 | bool tryReceiveMsgPushToPlayerAndCalcPushTrans(sead::Vector3f*, const al::SensorMsg*, |
| 1111 | const al::LiveActor*, const al::HitSensor*, |
| 1112 | const al::HitSensor*, f32); |
| 1113 | bool tryReceiveMsgPushToHackerAndCalcPushTrans(sead::Vector3f*, const al::SensorMsg*, |
| 1114 | const al::LiveActor*, const al::HitSensor*, |
| 1115 | const al::HitSensor*, f32, bool); |
| 1116 | bool tryReceiveMsgPushToYoshiNpcAndCalcPushTrans(sead::Vector3f*, const al::SensorMsg*, |
| 1117 | const al::LiveActor*, const al::HitSensor*, |
| 1118 | const al::HitSensor*, f32); |
| 1119 | bool tryReceiveMsgPushToCapAndCalcPushTrans(sead::Vector3f*, const al::SensorMsg*, |
| 1120 | const al::LiveActor*, const al::HitSensor*, |
| 1121 | const al::HitSensor*, f32); |
| 1122 | bool tryReceiveMsgPushToGrowPlantAndCalcPushTrans(sead::Vector3f*, const al::SensorMsg*, |
| 1123 | const al::LiveActor*, const al::HitSensor*, |
| 1124 | const al::HitSensor*, f32); |
| 1125 | bool sendMsgInitCapTarget(al::HitSensor* source, al::HitSensor* target, const CapTargetInfo**); |
| 1126 | bool isMsgInitCapTarget(const al::SensorMsg*); |
| 1127 | void setCapTargetInfo(const al::SensorMsg*, const CapTargetInfo*); |
| 1128 | bool tryReceiveMsgInitCapTargetAndSetCapTargetInfo(const al::SensorMsg*, const CapTargetInfo*); |
| 1129 | bool sendMsgTransferHack(al::HitSensor* source, al::HitSensor* target); |
| 1130 | bool sendMsgRequestTransferHack(al::HitSensor* source, al::HitSensor* target); |
| 1131 | bool sendMsgInitHack(al::HitSensor* source, al::HitSensor* target); |
| 1132 | bool sendMsgEndHack(al::HitSensor* source, al::HitSensor* target, const HackEndParam*); |
| 1133 | bool isMsgTransferHack(const al::SensorMsg*); |
| 1134 | bool isMsgRequestTransferHack(const al::SensorMsg*); |
| 1135 | bool isMsgInitHack(const al::SensorMsg*); |
| 1136 | bool isMsgEndHack(const HackEndParam**, const al::SensorMsg*); |
| 1137 | bool isMsgHackDirectStageInit(IUsePlayerHack**, const al::SensorMsg*); |
| 1138 | bool isMsgKillByBossBattleDemo(const al::SensorMsg*); |
| 1139 | bool isMsgKillByHackFirstDemo(const al::SensorMsg*); |
| 1140 | bool isMsgKillByMoonRockDemo(const al::SensorMsg*); |
| 1141 | bool sendMsgNpcScareByEnemy(al::HitSensor* source, al::HitSensor* target, s32); |
| 1142 | bool tryReceiveMsgNpcScareByEnemyIgnoreTargetHack(const al::SensorMsg*, const CapTargetInfo*); |
| 1143 | bool tryIncrementComboCount(s32*, const al::SensorMsg*); |
| 1144 | ComboCounter* tryGetMsgComboCount(const al::SensorMsg*); |
| 1145 | ComboCounter* getMsgComboCount(const al::SensorMsg*); |
| 1146 | bool isRideOn(const al::HitSensor*, const al::HitSensor*); |
| 1147 | bool isMsgKillBySwitchTimer(const al::SensorMsg*); |
| 1148 | bool isVisibleChameleon(const al::SensorMsg*); |
| 1149 | bool isMsgRequestPlayerStainWet(const al::SensorMsg*, s32*); |
| 1150 | s32 tryGetKuriboTowerNum(al::HitSensor* source, al::HitSensor* target); |
| 1151 | void setKuriboTowerNum(const al::SensorMsg*, s32); |
| 1152 | const sead::Vector3f& getSpherePushCenter(const al::SensorMsg*); |
| 1153 | f32 getSpherePushRadius(const al::SensorMsg*); |
| 1154 | DigPoint* getSmellDigPoint(const al::SensorMsg*); |
| 1155 | |
| 1156 | } // namespace rs |
| 1157 | |