| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | namespace al { |
| 7 | struct ActorInitInfo; |
| 8 | class LiveActor; |
| 9 | } // namespace al |
| 10 | |
| 11 | class WaterSurfaceShadow; |
| 12 | |
| 13 | namespace rs { |
| 14 | |
| 15 | f32 setShadowDropLength(al::LiveActor*, const al::ActorInitInfo&, const char*); |
| 16 | f32 calcShadowDropClippingCenter(sead::Vector3f*, const al::LiveActor*, f32, f32); |
| 17 | void setShadowDropOffset(al::LiveActor*, const char*, f32); |
| 18 | WaterSurfaceShadow* tryCreateWaterSurfaceShadow(const al::ActorInitInfo&, const char*); |
| 19 | WaterSurfaceShadow* tryCreateWaterSurfaceCoinShadow(const al::ActorInitInfo&); |
| 20 | void tryUpdateWaterSurfaceCoinShadow(WaterSurfaceShadow*, al::LiveActor*, f32); |
| 21 | void initHackShadow(al::LiveActor*); |
| 22 | void setupHackShadow(al::LiveActor*); |
| 23 | void endHackShadow(al::LiveActor*); |
| 24 | |
| 25 | } // namespace rs |
| 26 | |